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John Edison Muñoz

Biographic Data

ID5138525
NAMEJohn Edison Muñoz
GIVEN NAMESJohn Edison
FAMILY NAMEMuñoz
SIGNATUREMUÑOZ J E
AFFILIATIONSUniversity of Waterloo
ORCID0000-0002-6161-9443
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Creation and Evaluation of a Canvas to Capture, Visualise, and Assess Human-Robot Games

    Open Access•Shruti Chandra, John Edison Muñoz et al.•ARTICLE•International Journal of Social…•2025

  • Robo Ludens

    Open Access•John Edison Muñoz, Kerstin Dautenhahn•ARTICLE•ACM Transactions on Human-Robot…•2021•References: 20

    The use of games as vehicles to study human-robot interaction (HRI) has been established as a suitable solution to create more realistic and naturalistic opportunities to investigate human behavior. In particular, multiplayer games that involve at least two human players and one or more robots have raised the attention of the research community. This article proposes a scoping review to qualitatively examine the literature on the use of multiplay…

No prominent works on this page.

  • Robo Ludens

    Open Access•John Edison Muñoz, Kerstin Dautenhahn•ARTICLE•ACM Transactions on Human-Robot…•2021•References: 20

    The use of games as vehicles to study human-robot interaction (HRI) has been established as a suitable solution to create more realistic and naturalistic opportunities to investigate human behavior. In particular, multiplayer games that involve at least two human players and one or more robots have raised the attention of the research community. This article proposes a scoping review to qualitatively examine the literature on the use of multiplay…

  • Creation and Evaluation of a Canvas to Capture, Visualise, and Assess Human-Robot Games

    Open Access•Shruti Chandra, John Edison Muñoz et al.•ARTICLE•International Journal of Social…•2025

Artificial Intelligence (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Reinforcement Learning in Robotics (2 works) · Robot (2 works) · Social Robot Interaction and HRI (2 works) · AI in Service Interactions (1 work) · Computer vision (1 work) · Data science (1 work) · Embodied cognition (1 work)

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