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David Walewijns

Biographic Data

ID5154626
NAMEDavid Walewijns
GIVEN NAMESDavid
FAMILY NAMEWalewijns
SIGNATUREWALEWIJNS D
AFFILIATIONSUniversity of Antwerp
ORCID0000-0002-0516-6566
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Perceived realism in VR as a multifaceted concept

    Open Access•David Walewijns, Michel Walrave et al.•ARTICLE•New Media & Society•2026•References: 57

    As virtual reality (VR) evolves as a narrative medium, its capacity to immerse users in realistic environments has attracted scholarly interest. This study investigates how users perceive realism in VR beyond sensory fidelity. Using 27 interviews and four focus groups with experts and non-experts (n = 77), we examine how realism in VR is conceptualized and experienced. Qualitative analysis identified 12 factors contributing to perceived realism, …

  • When It’s Worth the Effort

    David Walewijns, Steve Paulussen et al.•ARTICLE•Journalism Practice•2024•References: 11

  • To give or not to give

    Open Access•David Walewijns, Wannes Heirman et al.•ARTICLE•Computers in Human Behavior•2023

No prominent works on this page.

  • To give or not to give

    Open Access•David Walewijns, Wannes Heirman et al.•ARTICLE•Computers in Human Behavior•2023

  • When It’s Worth the Effort

    David Walewijns, Steve Paulussen et al.•ARTICLE•Journalism Practice•2024•References: 11

  • Perceived realism in VR as a multifaceted concept

    Open Access•David Walewijns, Michel Walrave et al.•ARTICLE•New Media & Society•2026•References: 57

    As virtual reality (VR) evolves as a narrative medium, its capacity to immerse users in realistic environments has attracted scholarly interest. This study investigates how users perceive realism in VR beyond sensory fidelity. Using 27 interviews and four focus groups with experts and non-experts (n = 77), we examine how realism in VR is conceptualized and experienced. Qualitative analysis identified 12 factors contributing to perceived realism, …

Virtual Reality Applications and Impacts (3 works) · Augmented Reality Applications (2 works) · Computer Science (2 works) · Internet privacy (2 works) · Perception (2 works) · Political science (2 works) · Psychology (2 works) · Advertising (1 works) · Applied Psychology (1 works) · Business (1 works)

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