Aarni Tuomi
Biographic Data
| ID | 5155642 |
|---|---|
| NAME | Aarni Tuomi |
| GIVEN NAMES | Aarni |
| FAMILY NAME | Tuomi |
| SIGNATURE | TUOMI A |
| AFFILIATIONS | Haaga-Helia University of Applied Sciences |
| ORCID | 0000-0002-0515-1313 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 23 |
| AUTHOR COUNT | 11 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 4 |
Video games and place branding: A netnographic study of Assassin’s Creed Shadows
Video games offer tourism stakeholders new opportunities for diversification. Focusing on Assassin’s Creed Shadows, a video game set in feudal Japan, we explore the feasibility of leveraging the game as part of Wakayama Prefecture’s tourism offering, a specific region prominently featured in the game. Implications for how Finnish tourism industry might leverage video game tourism in a similar manner are drawn. A two-part multimethod exploratory s…
One more piece: Transformative consumption experiences and organized sub-cultures of speed puzzling
Purpose Transformative consumption experiences present a significant business opportunity in the experience economy. However, due to their prolonged and sustained nature, consumer transformation processes have been difficult to research, resulting in a limited understanding of business opportunities of transformations involving specific sub-cultures. Design/methodology/approach To provide novel insights into consumer transformation processes and …
Information and Communication Technologies in Tourism 2025: Proceedings of the Enter 2025 eTourism Conference, Wroclaw, Poland, February 17–21
Navigating the Experience-Technology-Sustainability Nexus
Abs tractThe Experience-Technology-Sustainability Nexus reshapes how economic value is produced, consumed, and destroyed in tourism.From second-home owners' perspectives on technology to wearable technology, chatbots and tourism data ecosystems, this Special Issue tackles themes around digitalisation, sustainable business and experiences through five articles, one commentary and one book review.We wish you experience-rich, page-turning moments
Local perspectives on preferable tourism futures: Insights from Finland and Japan
Purpose Sustainable tourism development has been a key strategy for future destination development, yet much of the research predominantly focuses on tourists' needs, often overlooking host community perspectives. Following the “local turn,” this study aims to address this gap by investigating preferable tourism futures in lesser-known and rural destinations from the host's viewpoint. Design/methodology/approach Using a qualitative approach, a se…
Customized language models for tourism management: Implications and future research
Tourism stakeholders are increasingly using generative artificial intelligence. • Customized language models facilitate new forms of interaction. • Example use-cases and implications for tourism management are discussed. • A preliminary future research agenda is developed
Strategies for communicating and mitigating algorithmic control on delivery platforms
Delivery platforms use algorithmic control mechanisms to control couriers’ work. Despite studies looking at how algorithmic control manifests on different delivery platforms, there is a dearth of research exploring how delivery platforms communicate their approaches to algorithmic control, what kinds of strategies delivery workers adopt to mitigate algorithmic control, and to what extent information regarding such ‘algoactivistic approaches’ is s…
Information and Communication Technologies in Tourism 2024: Enter 2024 International eTourism Conference, Izmir, Türkiye, January 17-19
Drivers of generative AI adoption in higher education through the lens of the Theory of Planned Behaviour
Drawing on the Theory of Planned Behaviour (TPB), this study investigates the relationship between the perceived benefits, strengths, weaknesses, and risks of generative AI (GenAI) tools and the fundamental factors of the TPB model (i.e., attitude, subjective norms, and perceived behavioural control). The study also investigates the structural association between the TPB variables and intention to use GenAI tools, and how the latter might affect …
Drivers of organizational adoption of automation
Deepfake consumer reviews in tourism: Preliminary findings
Deepfake text is increasingly difficult to distinguish from human-authored text. • Computer-generated consumer reviews will have a high impact for tourism management. • Deepfake reviews resemble other fake reviews in terms of content but not in volume • Implications for future research into deepfake reviews in tourism are discussed
X=(tourism_work) Y=(sdg8) While Y=true: Automate(x)
Leveraging Lego® Serious Play® to embrace AI and robots in tourism
Drivers of generative AI adoption in higher education through the lens of the Theory of Planned Behaviour
Drawing on the Theory of Planned Behaviour (TPB), this study investigates the relationship between the perceived benefits, strengths, weaknesses, and risks of generative AI (GenAI) tools and the fundamental factors of the TPB model (i.e., attitude, subjective norms, and perceived behavioural control). The study also investigates the structural association between the TPB variables and intention to use GenAI tools, and how the latter might affect …
Customized language models for tourism management: Implications and future research
Tourism stakeholders are increasingly using generative artificial intelligence. • Customized language models facilitate new forms of interaction. • Example use-cases and implications for tourism management are discussed. • A preliminary future research agenda is developed
Deepfake consumer reviews in tourism: Preliminary findings
Deepfake text is increasingly difficult to distinguish from human-authored text. • Computer-generated consumer reviews will have a high impact for tourism management. • Deepfake reviews resemble other fake reviews in terms of content but not in volume • Implications for future research into deepfake reviews in tourism are discussed
X=(tourism_work) Y=(sdg8) While Y=true: Automate(x)
Drivers of organizational adoption of automation
Leveraging Lego® Serious Play® to embrace AI and robots in tourism
X=(tourism_work) Y=(sdg8) While Y=true: Automate(x)
Leveraging Lego® Serious Play® to embrace AI and robots in tourism
Deepfake consumer reviews in tourism: Preliminary findings
Deepfake text is increasingly difficult to distinguish from human-authored text. • Computer-generated consumer reviews will have a high impact for tourism management. • Deepfake reviews resemble other fake reviews in terms of content but not in volume • Implications for future research into deepfake reviews in tourism are discussed
Drivers of organizational adoption of automation
Strategies for communicating and mitigating algorithmic control on delivery platforms
Delivery platforms use algorithmic control mechanisms to control couriers’ work. Despite studies looking at how algorithmic control manifests on different delivery platforms, there is a dearth of research exploring how delivery platforms communicate their approaches to algorithmic control, what kinds of strategies delivery workers adopt to mitigate algorithmic control, and to what extent information regarding such ‘algoactivistic approaches’ is s…
Information and Communication Technologies in Tourism 2024: Enter 2024 International eTourism Conference, Izmir, Türkiye, January 17-19
Drivers of generative AI adoption in higher education through the lens of the Theory of Planned Behaviour
Drawing on the Theory of Planned Behaviour (TPB), this study investigates the relationship between the perceived benefits, strengths, weaknesses, and risks of generative AI (GenAI) tools and the fundamental factors of the TPB model (i.e., attitude, subjective norms, and perceived behavioural control). The study also investigates the structural association between the TPB variables and intention to use GenAI tools, and how the latter might affect …
Information and Communication Technologies in Tourism 2025: Proceedings of the Enter 2025 eTourism Conference, Wroclaw, Poland, February 17–21
Navigating the Experience-Technology-Sustainability Nexus
Abs tractThe Experience-Technology-Sustainability Nexus reshapes how economic value is produced, consumed, and destroyed in tourism.From second-home owners' perspectives on technology to wearable technology, chatbots and tourism data ecosystems, this Special Issue tackles themes around digitalisation, sustainable business and experiences through five articles, one commentary and one book review.We wish you experience-rich, page-turning moments
Local perspectives on preferable tourism futures: Insights from Finland and Japan
Purpose Sustainable tourism development has been a key strategy for future destination development, yet much of the research predominantly focuses on tourists' needs, often overlooking host community perspectives. Following the “local turn,” this study aims to address this gap by investigating preferable tourism futures in lesser-known and rural destinations from the host's viewpoint. Design/methodology/approach Using a qualitative approach, a se…
Customized language models for tourism management: Implications and future research
Tourism stakeholders are increasingly using generative artificial intelligence. • Customized language models facilitate new forms of interaction. • Example use-cases and implications for tourism management are discussed. • A preliminary future research agenda is developed
Video games and place branding: A netnographic study of Assassin’s Creed Shadows
Video games offer tourism stakeholders new opportunities for diversification. Focusing on Assassin’s Creed Shadows, a video game set in feudal Japan, we explore the feasibility of leveraging the game as part of Wakayama Prefecture’s tourism offering, a specific region prominently featured in the game. Implications for how Finnish tourism industry might leverage video game tourism in a similar manner are drawn. A two-part multimethod exploratory s…
One more piece: Transformative consumption experiences and organized sub-cultures of speed puzzling
Purpose Transformative consumption experiences present a significant business opportunity in the experience economy. However, due to their prolonged and sustained nature, consumer transformation processes have been difficult to research, resulting in a limited understanding of business opportunities of transformations involving specific sub-cultures. Design/methodology/approach To provide novel insights into consumer transformation processes and …
Tourism (9 works) · Computer Science (8 works) · Business (6 works) · Digital Marketing and Social Media (6 works) · Engineering (5 works) · Diverse Aspects of Tourism Research (4 works) · Political science (4 works) · AI in Service Interactions (3 works) · Artificial Intelligence (3 works) · Geography (3 works)