Mustafa Onur Yurdal
Biographic Data
| ID | 5167848 |
|---|---|
| NAME | Mustafa Onur Yurdal |
| GIVEN NAMES | Mustafa Onur |
| FAMILY NAME | Yurdal |
| SIGNATURE | YURDAL M O |
| AFFILIATIONS | Çanakkale Onsekiz Mart Üniversitesi |
| ORCID | 0000-0002-9632-7192 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Digital escape rooms in medical education
BACKGROUND: Innovative learning methods in medical education are steadily growing in interest. Escape room is an educational and social learning setting in which participants, either individually or in small groups, engage in a themed or modular environment to solve a series of problems within a limited time frame. In this context, escape rooms have been used as an experiential, gamified learning approach intended to support developing learners’ …
Self-Directed Learning, Academic Achievement and Motivation
This study is a meta-analytical examination of the relationships between academic achievement, motivation, and self-directed learning. It aims to review scientific studies investigating how self-directed learning readiness relates to both motivation and academic achievement to find a common effect level and to synthesize the study results. According to the meta-analytical results, it can be seen that academic achievement increases in line with an…
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Self-Directed Learning, Academic Achievement and Motivation
This study is a meta-analytical examination of the relationships between academic achievement, motivation, and self-directed learning. It aims to review scientific studies investigating how self-directed learning readiness relates to both motivation and academic achievement to find a common effect level and to synthesize the study results. According to the meta-analytical results, it can be seen that academic achievement increases in line with an…
Digital escape rooms in medical education
BACKGROUND: Innovative learning methods in medical education are steadily growing in interest. Escape room is an educational and social learning setting in which participants, either individually or in small groups, engage in a themed or modular environment to solve a series of problems within a limited time frame. In this context, escape rooms have been used as an experiential, gamified learning approach intended to support developing learners’ …
Academic achievement (1 work) · Augmented Reality Applications (1 work) · Curriculum (1 work) · Digital health (1 work) · Education and Critical Thinking Development (1 work) · Educational Games and Gamification (1 work) · Educational Practices and Challenges (1 work) · Humanities (1 work) · Mathematics education (1 work) · MEDLINE (1 work)