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António Baía Reis

Biographic Data

ID5188484
NAMEAntónio Baía Reis
GIVEN NAMESAntónio Baía
FAMILY NAMEReis
SIGNATUREREIS A B
AFFILIATIONSInstituto de Información Científica y Tecnológica
ORCID0000-0001-7451-1725
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Artificial intelligence in dance choreography: A practice-as-research exploration of human–AI co-creation using ChatGPT-4

    António Baía Reis, Petr Vašků et al.•ARTICLE•International Journal of…•2025

  • Public involvement in chronic respiratory diseases research: A qualitative study of patients', carers' and citizens' perspectives

    Open Access•Margarida Areia, Liliana P Dias et al.•ARTICLE•Health Expectations•2024

    INTRODUCTION: Patient and public involvement (PPI) initiatives involving patients with chronic respiratory disease (CRD) are rare. Therefore, this study aimed to explore the perspectives of patients with CRD, carers and interested citizens regarding the relevance and need for a PPI network and suggestions for its implementation. METHODS: A qualitative study based on focus groups was conducted. Recruitment occurred through invitations on social me…

  • Immersive media and social change: The ‘empathy machine’ is dead, long live ‘emotional geography’

    Open Access•António Baía Reis•ARTICLE•Anàlisi•2023

    Since 2014, immersive media storytelling has gained significant attention, with technologies such as 360° video providing unique first-person experiences, leading to the emergence of immersive journalism and documentaries. Some view immersive media as an “empathy machine” for fostering social change by creating strong connections between the audience and the issues portrayed. This paper critically examines this claim through a practice-based rese…

  • Immersive journalism in times of lockdowns Periodismo inmersivo en tiempos de confinamientos

    Open Access•María José Benítez de Gracia, Susana Herrera Dama et al.•ARTICLE•Revista científica de información…•2023

    El objetivo de este texto es analizar la cobertura en clave esférica de unos hechos tan inéditos como los confinamientos que se produjeron en todo el mundo en el año 2020 con motivo de la crisis provocada por el covid-19. Pese a las restricciones, algunas producciones permiten documentar audiovisualmente este escenario mundial tan insólito al tiempo que certifican los aciertos y errores en el manejo de un formato tan complejo como versátil para s…

  • From video streaming to virtual reality worlds: An academic, reflective, and creative study on live theatre and performance in the metaverse

    António Baía Reis, Mark Ashmore•ARTICLE•International Journal of…•2022

    With the advent of the Covid-19 pandemic, theatre and performing artists needed to find creative and safe solutions for continuing to do their work. Online video conference tools and virtual reality (VR) platforms seemed like good opportunities to explore new ways of connecting their art with their audiences. In this emergent ecosystem, there has been a specific interest in experimenting with VR social platforms given that its inherent technologi…

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  • From video streaming to virtual reality worlds: An academic, reflective, and creative study on live theatre and performance in the metaverse

    António Baía Reis, Mark Ashmore•ARTICLE•International Journal of…•2022

    With the advent of the Covid-19 pandemic, theatre and performing artists needed to find creative and safe solutions for continuing to do their work. Online video conference tools and virtual reality (VR) platforms seemed like good opportunities to explore new ways of connecting their art with their audiences. In this emergent ecosystem, there has been a specific interest in experimenting with VR social platforms given that its inherent technologi…

  • Immersive media and social change: The ‘empathy machine’ is dead, long live ‘emotional geography’

    Open Access•António Baía Reis•ARTICLE•Anàlisi•2023

    Since 2014, immersive media storytelling has gained significant attention, with technologies such as 360° video providing unique first-person experiences, leading to the emergence of immersive journalism and documentaries. Some view immersive media as an “empathy machine” for fostering social change by creating strong connections between the audience and the issues portrayed. This paper critically examines this claim through a practice-based rese…

  • Immersive journalism in times of lockdowns Periodismo inmersivo en tiempos de confinamientos

    Open Access•María José Benítez de Gracia, Susana Herrera Dama et al.•ARTICLE•Revista científica de información…•2023

    El objetivo de este texto es analizar la cobertura en clave esférica de unos hechos tan inéditos como los confinamientos que se produjeron en todo el mundo en el año 2020 con motivo de la crisis provocada por el covid-19. Pese a las restricciones, algunas producciones permiten documentar audiovisualmente este escenario mundial tan insólito al tiempo que certifican los aciertos y errores en el manejo de un formato tan complejo como versátil para s…

  • Public involvement in chronic respiratory diseases research: A qualitative study of patients', carers' and citizens' perspectives

    Open Access•Margarida Areia, Liliana P Dias et al.•ARTICLE•Health Expectations•2024

    INTRODUCTION: Patient and public involvement (PPI) initiatives involving patients with chronic respiratory disease (CRD) are rare. Therefore, this study aimed to explore the perspectives of patients with CRD, carers and interested citizens regarding the relevance and need for a PPI network and suggestions for its implementation. METHODS: A qualitative study based on focus groups was conducted. Recruitment occurred through invitations on social me…

  • Artificial intelligence in dance choreography: A practice-as-research exploration of human–AI co-creation using ChatGPT-4

    António Baía Reis, Petr Vašků et al.•ARTICLE•International Journal of…•2025

Art (4 works) · Computer Science (3 works) · Social media (3 works) · Human–computer interaction (2 works) · Media Influence and Health (2 works) · Multimedia (2 works) · Psychology (2 works) · Sociology (2 works) · Virtual reality (2 works) · Virtual Reality Applications and Impacts (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae