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Downie

Biographic Data

ID53800
NAMEDownie
FAMILY NAMEDownie
SIGNATUREDOWNIE
AFFILIATIONSThe Ohio State University
ORCID0000-0003-4664-199X
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Investigating the role of gamification in public libraries' literacy-centered youth programming

    Open Access•Downie, Serge Proulx•ARTICLE•International Journal of Play•2022•Cited by: 1•References: 19

    To support youth literacy, U.S. public libraries must constantly evaluate and adjust their offerings to better support how children engage in educational experiences and integrate the latest trends in teaching and learning. This mission makes libraries a unique source of insight into developing perspectives and pedagogy. The authors were curious whether gamification - an increasingly popular design approach - is one of these modern influences. Us…

  • Investigating the role of gamification in public libraries' literacy-centered youth programming

    Open Access•Downie, Serge Proulx•ARTICLE•International Journal of Play•2022•Cited by: 1•References: 19

    To support youth literacy, U.S. public libraries must constantly evaluate and adjust their offerings to better support how children engage in educational experiences and integrate the latest trends in teaching and learning. This mission makes libraries a unique source of insight into developing perspectives and pedagogy. The authors were curious whether gamification - an increasingly popular design approach - is one of these modern influences. Us…

  • Investigating the role of gamification in public libraries' literacy-centered youth programming

    Open Access•Downie, Serge Proulx•ARTICLE•International Journal of Play•2022•Cited by: 1•References: 19

    To support youth literacy, U.S. public libraries must constantly evaluate and adjust their offerings to better support how children engage in educational experiences and integrate the latest trends in teaching and learning. This mission makes libraries a unique source of insight into developing perspectives and pedagogy. The authors were curious whether gamification - an increasingly popular design approach - is one of these modern influences. Us…

Computer Science (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · Impact of Technology on Adolescents (1 works) · Information literacy (1 works) · Literacy (1 works) · Media literacy (1 works) · Pedagogy (1 works) · Political science (1 works) · Psychology (1 works)

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