Swee‐Kin Loke
Biographic Data
| ID | 5397977 |
|---|---|
| NAME | Swee‐Kin Loke |
| GIVEN NAMES | Swee‐Kin |
| FAMILY NAME | Loke |
| SIGNATURE | LOKE S K |
| AFFILIATIONS | University of Otago |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2016 |
| H-INDEX | 0 |
Discursive constructions of teacher in an educational technology journal
The integration of technology with teaching and learning is a significant area of research in the educational technology field. Teachers play an instrumental role in technology integration and many teacher-related factors have been identified that predict technology use and integration in educational settings. How teachers are represented in the educational technology literature (e.g., as caring, didactic, or lazy) can potentially impact on how t…
How to Do Things with Mouse Clicks
This article addresses learning in desktop virtual worlds where students role play for professional education. When students role play in such virtual worlds, they can learn some knowledge and skills that are useful in the physical world. However, existing learning theories do not provide a plausible explanation of how performing non-verbal virtual-world actions (e.g. performing a virtual chest examination in a virtual hospital) can lead to the l…
How do virtual world experiences bring about learning? A critical review of theories
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students’ virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these theories’ learning mechanisms are to virtual world-based learning. Eleven theories were identified fro…
Challenges in integrating a complex systems computer simulation in class
Complex systems are typically difficult for students to understand and computer simulations offer a promising way forward. However, integrating such simulations into conventional classes presents numerous challenges. Framed within an educational design research, we studied the use of an in-house built simulation of the coagulation network in four pharmacy undergraduate classes. Drawing upon audio recordings of small group discussions, focus group…
In search of a method to assess dispositional behaviours
While the potentials of virtual worlds to support experiential learning in medical education are well documented, assessment of student learning within these environments is relatively scarce and often incongruent. In this article, a conceptual framework is proposed for formatively assessing dispositional behaviours in scenario-based learning within a virtual world. The framework was devised for use with medical students playing the roles of juni…
No prominent works on this page.
Challenges in integrating a complex systems computer simulation in class
Complex systems are typically difficult for students to understand and computer simulations offer a promising way forward. However, integrating such simulations into conventional classes presents numerous challenges. Framed within an educational design research, we studied the use of an in-house built simulation of the coagulation network in four pharmacy undergraduate classes. Drawing upon audio recordings of small group discussions, focus group…
In search of a method to assess dispositional behaviours
While the potentials of virtual worlds to support experiential learning in medical education are well documented, assessment of student learning within these environments is relatively scarce and often incongruent. In this article, a conceptual framework is proposed for formatively assessing dispositional behaviours in scenario-based learning within a virtual world. The framework was devised for use with medical students playing the roles of juni…
How do virtual world experiences bring about learning? A critical review of theories
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students’ virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these theories’ learning mechanisms are to virtual world-based learning. Eleven theories were identified fro…
Discursive constructions of teacher in an educational technology journal
The integration of technology with teaching and learning is a significant area of research in the educational technology field. Teachers play an instrumental role in technology integration and many teacher-related factors have been identified that predict technology use and integration in educational settings. How teachers are represented in the educational technology literature (e.g., as caring, didactic, or lazy) can potentially impact on how t…
How to Do Things with Mouse Clicks
This article addresses learning in desktop virtual worlds where students role play for professional education. When students role play in such virtual worlds, they can learn some knowledge and skills that are useful in the physical world. However, existing learning theories do not provide a plausible explanation of how performing non-verbal virtual-world actions (e.g. performing a virtual chest examination in a virtual hospital) can lead to the l…
Psychology (5 works) · Mathematics education (4 works) · Computer Science (3 works) · Online and Blended Learning (3 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Human–computer interaction (2 works) · Innovative Teaching and Learning Methods (2 works) · Metaverse (2 works) · Multimedia (2 works)