Brett Abarbanel
Biographic Data
| ID | 5419029 |
|---|---|
| NAME | Brett Abarbanel |
| GIVEN NAMES | Brett |
| FAMILY NAME | Abarbanel |
| SIGNATURE | ABARBANEL B |
| AFFILIATIONS | University of Nevada, Las Vegas |
| ORCID | 0000-0002-4279-8466 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Differentiating video game expertise using the Model of Domain Learning
Introduction Expertise in video games is commonly stratified using self-reported experience, which is prone to bias and measurement error. This study introduces a behavioral observation approach to provide a more objective and psychometrically sound method for differentiating expertise. Specifically, the Behavioral Observation Matrix-Proxemics (BOM-Proxemics) was developed to assess expertise through observable in-game behaviors grounded in digit…
Watch and yearn? Effects of watching gambling livestreams on cravings
Players Gonna Pay
Sports betting around the world
Ethical judgments of esports spectators regarding cheating in competition
Esports contests at the highest levels frequently involve millions of dollars in prize money and spectatorship numbers in six or seven figures. Given these opportunities for financial success and public visibility, players have found ways to cheat in esports competitions. We draw on over one thousand qualitative survey responses from esports viewers to examine how spectators perceive cheating, both “cheating to win” (attempting to secure an illeg…
The Relationship Between In-Play Betting and Gambling Problems in an Australian Context of Prohibited Online In-Play Betting
Internationally, Internet gambling is increasingly permitted under regulated licensing conditions; however, the specific products that are legal varies between jurisdictions. Online sports and race wagering are now legal in many jurisdictions, but in-play betting (also referred to as "live action" or "in-the-run" betting) is often restricted. In-play betting enables bets to be placed on an event after it has commenced. Prohibitionist policies oft…
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
The parallel media related to sports, gaming and gambling are expanding, exemplified by the emergence of esports and game-related gambling (e.g. loot boxes, esports betting). The increasing convergence of these phenomena means it is essential to understand how they interact. Given the expanding consumer base of esports, it is important to know how individuals’ backgrounds and consumption of game media may lead to esports betting. This study emplo…
Gamblers’ Perceptions of Stakeholder Responsibility for Minimizing Gambling Harm
On the frontline in Macao
Exploring the Relationship Between Treatment Satisfaction, Perceived Improvements in Functioning and Well-Being and Gambling Harm Reduction Among Clients of Pathological Gambling Treatment Programs
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
The parallel media related to sports, gaming and gambling are expanding, exemplified by the emergence of esports and game-related gambling (e.g. loot boxes, esports betting). The increasing convergence of these phenomena means it is essential to understand how they interact. Given the expanding consumer base of esports, it is important to know how individuals’ backgrounds and consumption of game media may lead to esports betting. This study emplo…
Exploring the Relationship Between Treatment Satisfaction, Perceived Improvements in Functioning and Well-Being and Gambling Harm Reduction Among Clients of Pathological Gambling Treatment Programs
On the frontline in Macao
Gamblers’ Perceptions of Stakeholder Responsibility for Minimizing Gambling Harm
The Relationship Between In-Play Betting and Gambling Problems in an Australian Context of Prohibited Online In-Play Betting
Internationally, Internet gambling is increasingly permitted under regulated licensing conditions; however, the specific products that are legal varies between jurisdictions. Online sports and race wagering are now legal in many jurisdictions, but in-play betting (also referred to as "live action" or "in-the-run" betting) is often restricted. In-play betting enables bets to be placed on an event after it has commenced. Prohibitionist policies oft…
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
The parallel media related to sports, gaming and gambling are expanding, exemplified by the emergence of esports and game-related gambling (e.g. loot boxes, esports betting). The increasing convergence of these phenomena means it is essential to understand how they interact. Given the expanding consumer base of esports, it is important to know how individuals’ backgrounds and consumption of game media may lead to esports betting. This study emplo…
Sports betting around the world
Ethical judgments of esports spectators regarding cheating in competition
Esports contests at the highest levels frequently involve millions of dollars in prize money and spectatorship numbers in six or seven figures. Given these opportunities for financial success and public visibility, players have found ways to cheat in esports competitions. We draw on over one thousand qualitative survey responses from esports viewers to examine how spectators perceive cheating, both “cheating to win” (attempting to secure an illeg…
Players Gonna Pay
Watch and yearn? Effects of watching gambling livestreams on cravings
Differentiating video game expertise using the Model of Domain Learning
Introduction Expertise in video games is commonly stratified using self-reported experience, which is prone to bias and measurement error. This study introduces a behavioral observation approach to provide a more objective and psychometrically sound method for differentiating expertise. Specifically, the Behavioral Observation Matrix-Proxemics (BOM-Proxemics) was developed to assess expertise through observable in-game behaviors grounded in digit…
Psychology (7 works) · Gambling Behavior and Treatments (6 works) · Business (5 works) · Digital Games and Media (5 works) · Social Psychology (5 works) · Advertising (4 works) · Computer Science (3 works) · Political science (3 works) · Psychiatry (3 works) · Sexuality, Behavior, and Technology (3 works)