Kyle Lam
Biographic Data
| ID | 5434690 |
|---|---|
| NAME | Kyle Lam |
| GIVEN NAMES | Kyle |
| FAMILY NAME | Lam |
| SIGNATURE | LAM K |
| AFFILIATIONS | Instructional Technology and Learning Sciences Utah State University Logan Utah |
| ORCID | 0000-0001-6407-4912 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 1 |
Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom
In this study, we present an educational board game designed to promote both mathematics and Chinese language learning. We use text‐mining techniques to analyze dialog by 40 students, in six groups playing a board game in a dual language immersion context. Our findings provide evidence to support past claims and arguments that play and specifically play within board games can provide a learning environment in which students can experiment with co…
Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom
In this study, we present an educational board game designed to promote both mathematics and Chinese language learning. We use text‐mining techniques to analyze dialog by 40 students, in six groups playing a board game in a dual language immersion context. Our findings provide evidence to support past claims and arguments that play and specifically play within board games can provide a learning environment in which students can experiment with co…
Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom
In this study, we present an educational board game designed to promote both mathematics and Chinese language learning. We use text‐mining techniques to analyze dialog by 40 students, in six groups playing a board game in a dual language immersion context. Our findings provide evidence to support past claims and arguments that play and specifically play within board games can provide a learning environment in which students can experiment with co…
Affordance (1 works) · Cognitive psychology (1 works) · Computer Science (1 works) · Context (archaeology (1 works) · Dialog box (1 works) · EFL/ESL Teaching and Learning (1 works) · Immersion (mathematics (1 works) · Mathematics education (1 works) · Multimedia (1 works) · Pedagogy (1 works)