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Kyle Lam

Biographic Data

ID5434690
NAMEKyle Lam
GIVEN NAMESKyle
FAMILY NAMELam
SIGNATURELAM K
AFFILIATIONSInstructional Technology and Learning Sciences Utah State University Logan Utah
ORCID0000-0001-6407-4912
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS3
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2019
H-INDEX1
  • Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom

    Open Access•Frederick Poole, Jody Clarke‐Midura et al.•ARTICLE•Foreign Language Annals•2019•Cited by: 3•References: 22

    In this study, we present an educational board game designed to promote both mathematics and Chinese language learning. We use text‐mining techniques to analyze dialog by 40 students, in six groups playing a board game in a dual language immersion context. Our findings provide evidence to support past claims and arguments that play and specifically play within board games can provide a learning environment in which students can experiment with co…

  • Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom

    Open Access•Frederick Poole, Jody Clarke‐Midura et al.•ARTICLE•Foreign Language Annals•2019•Cited by: 3•References: 22

    In this study, we present an educational board game designed to promote both mathematics and Chinese language learning. We use text‐mining techniques to analyze dialog by 40 students, in six groups playing a board game in a dual language immersion context. Our findings provide evidence to support past claims and arguments that play and specifically play within board games can provide a learning environment in which students can experiment with co…

  • Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom

    Open Access•Frederick Poole, Jody Clarke‐Midura et al.•ARTICLE•Foreign Language Annals•2019•Cited by: 3•References: 22

    In this study, we present an educational board game designed to promote both mathematics and Chinese language learning. We use text‐mining techniques to analyze dialog by 40 students, in six groups playing a board game in a dual language immersion context. Our findings provide evidence to support past claims and arguments that play and specifically play within board games can provide a learning environment in which students can experiment with co…

Affordance (1 works) · Cognitive psychology (1 works) · Computer Science (1 works) · Context (archaeology (1 works) · Dialog box (1 works) · EFL/ESL Teaching and Learning (1 works) · Immersion (mathematics (1 works) · Mathematics education (1 works) · Multimedia (1 works) · Pedagogy (1 works)

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