Sebastián Baeza-González
Biographic Data
| ID | 5437138 |
|---|---|
| NAME | Sebastián Baeza-González |
| GIVEN NAMES | Sebastián |
| FAMILY NAME | Baeza-González |
| SIGNATURE | BAEZA-GONZÁLEZ S |
| AFFILIATIONS | Pontificia Universidad Católica de Chile |
| ORCID | 0000-0002-0721-3813 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 21 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Vanishing populations, contested futures: Regional imagination, lexical convergence and policy translation in Japan’s ageing society
Demographic decline sharpens trade-offs between retaining working-age populations and sustaining foundational services in multiscale regimes that combine directionality with subsidiarity. We ask whether future-oriented local strategies converge in meaning or mainly in template-aligned language. Using a corpus of Japan’s national, prefectural and municipal strategies across phases, we measure lexical similarity (TF–IDF) and meaning-level alignment…
Concentration and co-localization dynamics of technological innovation: The Japanese case
Spatial patterns of innovation and inventive activities are a significant topic in economic geography, as many studies try to unveil the relationship between innovation and proximity. Understanding patterns of concentration and dispersion in space and the spatial relationship across technological categories becomes essential to reveal the characteristics of knowledge sources and flow. This study aims to characterize the spatial patterns of invent…
Identifying multiple configurations in global innovation system (GIS): Lessons from the salmon farming industry
The global innovation system (GIS) approach has until now focused on defining industries by a single GIS configuration at a given time. However, by analysing 739 innovation projects in the Norwegian global salmon farming industry, we find that the four ideal GIS configurations can be identified simultaneously. We argue that this is because we refer to an industry with a large diversity of innovation projects generating different resources along v…
Neostructural innovation and directionality in Chilean salmon aquaculture
Video games development in the periphery: Cultural dependency
Video games developers engage with their creations, and games in general, in profoundly emotional ways. Since the industry became a mass-market phenomenon, a growing body of research has emerged interrogating the connections between developers and the games they produce and how these connections relate to broader affective issues seen in the cultural and creative industries. Most of the research in this field focuses on core markets such as the U…
Techno-dependencies in video games production: A Chilean case study
Chile’s resource-based export boom and its outcomes: Regional specialization, export stability and economic growth
Chile’s resource-based export boom and its outcomes: Regional specialization, export stability and economic growth
Techno-dependencies in video games production: A Chilean case study
Video games development in the periphery: Cultural dependency
Video games developers engage with their creations, and games in general, in profoundly emotional ways. Since the industry became a mass-market phenomenon, a growing body of research has emerged interrogating the connections between developers and the games they produce and how these connections relate to broader affective issues seen in the cultural and creative industries. Most of the research in this field focuses on core markets such as the U…
Chile’s resource-based export boom and its outcomes: Regional specialization, export stability and economic growth
Video games development in the periphery: Cultural dependency
Video games developers engage with their creations, and games in general, in profoundly emotional ways. Since the industry became a mass-market phenomenon, a growing body of research has emerged interrogating the connections between developers and the games they produce and how these connections relate to broader affective issues seen in the cultural and creative industries. Most of the research in this field focuses on core markets such as the U…
Techno-dependencies in video games production: A Chilean case study
Neostructural innovation and directionality in Chilean salmon aquaculture
Identifying multiple configurations in global innovation system (GIS): Lessons from the salmon farming industry
The global innovation system (GIS) approach has until now focused on defining industries by a single GIS configuration at a given time. However, by analysing 739 innovation projects in the Norwegian global salmon farming industry, we find that the four ideal GIS configurations can be identified simultaneously. We argue that this is because we refer to an industry with a large diversity of innovation projects generating different resources along v…
Vanishing populations, contested futures: Regional imagination, lexical convergence and policy translation in Japan’s ageing society
Demographic decline sharpens trade-offs between retaining working-age populations and sustaining foundational services in multiscale regimes that combine directionality with subsidiarity. We ask whether future-oriented local strategies converge in meaning or mainly in template-aligned language. Using a corpus of Japan’s national, prefectural and municipal strategies across phases, we measure lexical similarity (TF–IDF) and meaning-level alignment…
Concentration and co-localization dynamics of technological innovation: The Japanese case
Spatial patterns of innovation and inventive activities are a significant topic in economic geography, as many studies try to unveil the relationship between innovation and proximity. Understanding patterns of concentration and dispersion in space and the spatial relationship across technological categories becomes essential to reveal the characteristics of knowledge sources and flow. This study aims to characterize the spatial patterns of invent…
Business (4 works) · Computer Science (3 works) · Economics (3 works) · Political science (3 works) · Context (archaeology (2 works) · Cultural Industries and Urban Development (2 works) · Digital Games and Media (2 works) · Geography (2 works) · Industrial organization (2 works) · Marine Bivalve and Aquaculture Studies (2 works)