Roosa Wingström
Biographic Data
| ID | 5437485 |
|---|---|
| NAME | Roosa Wingström |
| GIVEN NAMES | Roosa |
| FAMILY NAME | Wingström |
| SIGNATURE | WINGSTRÖM R |
| AFFILIATIONS | University of Turku |
| ORCID | 0000-0001-9522-0169 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Spatiality of virtual reality
Studying the moments of encounter and (im)mobilities in artists’ creative processes
This article advances management and organization (MOS) research on the everyday creative process through an explorative study of artists. In this paper, we investigate moments of encounter-the coming together of different bodies and forces that create change in processes. We explore how encounters are enacted by various forms of mobility, such as geographical, corporeal, virtual, and imaginative mobility. Based on a two-week study including inte…
Redefining Creativity in the Era of AI? Perspectives of Computer Scientists and New Media Artists
Artificial intelligence (AI) has breached creativity research. The advancements of creative AI systems dispute the common definitions of creativity that have traditionally focused on five elements: actor, process, outcome, domain, and space. Moreover, creative workers, such as scientists and artists, increasingly use AI in their creative processes, and the concept of co-creativity has emerged to describe blended human–AI creativity. These issues …
Projects and pockets
Creativity is a process where interactions among individuals, resources, and peers bring about novel outcomes. Such processes have fundamentally changed in the digital era as creative activities are increasingly conducted along technologically mediated practices in spatio-temporally multifaceted contexts. This paper investigates the impact of such transformations on creativity by examining the spatial, temporal, and socio-material elements of cre…
Projects and pockets
Creativity is a process where interactions among individuals, resources, and peers bring about novel outcomes. Such processes have fundamentally changed in the digital era as creative activities are increasingly conducted along technologically mediated practices in spatio-temporally multifaceted contexts. This paper investigates the impact of such transformations on creativity by examining the spatial, temporal, and socio-material elements of cre…
Redefining Creativity in the Era of AI? Perspectives of Computer Scientists and New Media Artists
Artificial intelligence (AI) has breached creativity research. The advancements of creative AI systems dispute the common definitions of creativity that have traditionally focused on five elements: actor, process, outcome, domain, and space. Moreover, creative workers, such as scientists and artists, increasingly use AI in their creative processes, and the concept of co-creativity has emerged to describe blended human–AI creativity. These issues …
Projects and pockets
Creativity is a process where interactions among individuals, resources, and peers bring about novel outcomes. Such processes have fundamentally changed in the digital era as creative activities are increasingly conducted along technologically mediated practices in spatio-temporally multifaceted contexts. This paper investigates the impact of such transformations on creativity by examining the spatial, temporal, and socio-material elements of cre…
Studying the moments of encounter and (im)mobilities in artists’ creative processes
This article advances management and organization (MOS) research on the everyday creative process through an explorative study of artists. In this paper, we investigate moments of encounter-the coming together of different bodies and forces that create change in processes. We explore how encounters are enacted by various forms of mobility, such as geographical, corporeal, virtual, and imaginative mobility. Based on a two-week study including inte…
Spatiality of virtual reality
Creativity in Education and Neuroscience (3 works) · Sociology (3 works) · Visual arts (3 works) · Aesthetics (2 works) · Art (2 works) · Creative work (2 works) · Creativity (2 works) · Cultural Industries and Urban Development (2 works) · Epistemology (2 works) · Psychology (2 works)