André Melzer
Biographic Data
| ID | 5449122 |
|---|---|
| NAME | André Melzer |
| GIVEN NAMES | André |
| FAMILY NAME | Melzer |
| SIGNATURE | MELZER A |
| AFFILIATIONS | University of Luxembourg |
| ORCID | 0000-0003-3717-5229 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 13 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
The Motivation to Play Scale (Mops) - introducing a validated measure of gaming motivation
Meatless masculinity: Examining profiles of male veg*n eating motives and their relation to gendered self-concepts
Uncovering the Role of Mindfulness in Autonomous Motivation across Physical Education and Leisure Time: Extending the Trans-Contextual Model
Mindfulness is assumed to foster the ability to consistently act in line with one's authentic self; a skill which has been found to enhance students' autonomous motivated behavior in the educational context. However, evidence regarding how mindfulness can be integrated into existing conceptual frameworks such as the trans-contextual model is scarce. Therefore, the present study aimed to evaluate the role of mindfulness in students' autonomous mot…
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory
The highly popular video game genre of Battle Royale (BR) games is characterized by survival and exploration elements that feature a last-man-standing gameplay, thus, motivating players to be the final contestant in the game. Drawing on the Self-Determination Theory the present study investigated the role of personal values, psychological needs and well-being in a self-selected sample of 303 BR gamers recruited online. The association between pla…
Moral decision‐making in video games: A focus group study on player perceptions
Parental Mediation of Children's Television and Video Game use in Germany: Active and Embedded in Family Processes
In a survey study, 158 dyads of German parents and their 9 to 12-year-old children reported on their television and video game (VG) consumption, parental mediation strategies, and family climate. Parents also reported their beliefs concerning media effects. We found that mediation strategies differ from acknowledged media usage conceptions in that parents play a more active role than previously assumed. Restrictive mediation comprises rules and r…
Empathy and Violent Video Games: Aggression and Prosocial Behavior
Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the
Like the good or bad guy—Empathy in antisocial and prosocial games
peer reviewed
Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game
Macbeth and the Joystick: Evidence for moral cleansing after playing a violent video game
Empathy and Violent Video Games: Aggression and Prosocial Behavior
Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing new insights that will inform the ongoing debates about the
Like the good or bad guy—Empathy in antisocial and prosocial games
peer reviewed
Parental Mediation of Children's Television and Video Game use in Germany: Active and Embedded in Family Processes
In a survey study, 158 dyads of German parents and their 9 to 12-year-old children reported on their television and video game (VG) consumption, parental mediation strategies, and family climate. Parents also reported their beliefs concerning media effects. We found that mediation strategies differ from acknowledged media usage conceptions in that parents play a more active role than previously assumed. Restrictive mediation comprises rules and r…
Moral decision‐making in video games: A focus group study on player perceptions
Uncovering the Role of Mindfulness in Autonomous Motivation across Physical Education and Leisure Time: Extending the Trans-Contextual Model
Mindfulness is assumed to foster the ability to consistently act in line with one's authentic self; a skill which has been found to enhance students' autonomous motivated behavior in the educational context. However, evidence regarding how mindfulness can be integrated into existing conceptual frameworks such as the trans-contextual model is scarce. Therefore, the present study aimed to evaluate the role of mindfulness in students' autonomous mot…
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory
The highly popular video game genre of Battle Royale (BR) games is characterized by survival and exploration elements that feature a last-man-standing gameplay, thus, motivating players to be the final contestant in the game. Drawing on the Self-Determination Theory the present study investigated the role of personal values, psychological needs and well-being in a self-selected sample of 303 BR gamers recruited online. The association between pla…
Meatless masculinity: Examining profiles of male veg*n eating motives and their relation to gendered self-concepts
The Motivation to Play Scale (Mops) - introducing a validated measure of gaming motivation
Psychology (9 works) · Social Psychology (8 works) · Video game (6 works) · Multimedia (5 works) · Computer Science (4 works) · Developmental psychology (4 works) · Digital Games and Media (4 works) · Impact of Technology on Adolescents (4 works) · Social Psychology (4 works) · Empathy (3 works)