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Alexander O’Connor

Biographic Data

ID5449304
NAMEAlexander O’Connor
GIVEN NAMESAlexander
FAMILY NAMEO’Connor
SIGNATUREO’CONNOR A
AFFILIATIONSUniversity of California, Berkeley
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS8
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2017
H-INDEX2
  • A Theory of Cognitive Dissonance

    Leon Festinger, Camille Morvan et al.•BOOK•A Theory of Cognitive Dissonance•2017

    Leon Festinger’s 1957 A Theory of Cognitive Dissonance is a key text in the history of psychology – one that made its author one of the most influential social psychologists of his time. It is also a prime example of how creative thinking and problem solving skills can come together to produce work that changes the way people look at questions for good. Strong creative thinkers are able to look at things from a new perspective, often to the point…

  • Gender stereotypes as situation–behavior profiles

    Open Access•Rodolfo Mendoza-Denton, Sang Hee Park et al.•ARTICLE•Journal of Experimental Social…•2008•Cited by: 4•References: 67

  • Social Evaluations of Stereotypic Images in Video Games

    Open Access•Alaina Brenick, Alexandra Henning et al.•ARTICLE•Youth & Society•2007•Cited by: 4•References: 19

    The aim of this study is to assess late adolescents' evaluations of and reasoning about gender stereotypes in video games. Female ( n = 46) and male ( n = 41) students, predominantly European American, with a mean age 19 years, are interviewed about their knowledge of game usage, awareness and evaluation of stereotypes, beliefs about the influences of games on the players, and authority jurisdiction over three different types of games: games with…

  • Gender stereotypes as situation–behavior profiles

    Open Access•Rodolfo Mendoza-Denton, Sang Hee Park et al.•ARTICLE•Journal of Experimental Social…•2008•Cited by: 4•References: 67

  • Social Evaluations of Stereotypic Images in Video Games

    Open Access•Alaina Brenick, Alexandra Henning et al.•ARTICLE•Youth & Society•2007•Cited by: 4•References: 19

    The aim of this study is to assess late adolescents' evaluations of and reasoning about gender stereotypes in video games. Female ( n = 46) and male ( n = 41) students, predominantly European American, with a mean age 19 years, are interviewed about their knowledge of game usage, awareness and evaluation of stereotypes, beliefs about the influences of games on the players, and authority jurisdiction over three different types of games: games with…

  • Social Evaluations of Stereotypic Images in Video Games

    Open Access•Alaina Brenick, Alexandra Henning et al.•ARTICLE•Youth & Society•2007•Cited by: 4•References: 19

    The aim of this study is to assess late adolescents' evaluations of and reasoning about gender stereotypes in video games. Female ( n = 46) and male ( n = 41) students, predominantly European American, with a mean age 19 years, are interviewed about their knowledge of game usage, awareness and evaluation of stereotypes, beliefs about the influences of games on the players, and authority jurisdiction over three different types of games: games with…

  • Gender stereotypes as situation–behavior profiles

    Open Access•Rodolfo Mendoza-Denton, Sang Hee Park et al.•ARTICLE•Journal of Experimental Social…•2008•Cited by: 4•References: 67

  • A Theory of Cognitive Dissonance

    Leon Festinger, Camille Morvan et al.•BOOK•A Theory of Cognitive Dissonance•2017

    Leon Festinger’s 1957 A Theory of Cognitive Dissonance is a key text in the history of psychology – one that made its author one of the most influential social psychologists of his time. It is also a prime example of how creative thinking and problem solving skills can come together to produce work that changes the way people look at questions for good. Strong creative thinkers are able to look at things from a new perspective, often to the point…

Psychology (3 works) · Social Psychology (3 works) · Adaptability (Psychology) (1 work) · Adaptation (Psychologie) (1 work) · Behavioral Health and Interventions (1 work) · Bullying, Victimization, and Aggression (1 work) · Child Development and Digital Technology (1 work) · Cognitieve dissonantie (1 work) · Cognition (1 work) · Cognition (1 work)

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