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Maxi Heitmayer

Biographic Data

ID5455469
NAMEMaxi Heitmayer
GIVEN NAMESMaxi
FAMILY NAMEHeitmayer
SIGNATUREHEITMAYER M
AFFILIATIONSUniversity of the Arts London
ORCID0000-0001-9066-9258
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • “We’re All Suicidal. What’s the Issue?”

    Open Access•Elliot Rickerby, Maxi Heitmayer•ARTICLE•Fashion Practice•2026

    The fashion industry is notorious for its intense stress, toxic work environments, and the romanticization of overwork, all of which take a significant toll on the mental health of its workforce. Yet, academic research has largely neglected this reality. The mental health of fashion designers, in particular, has received little attention in academic research, which prevents the industry from gaining the insights needed to implement meaningful cha…

  • Experiencing Hybrid Spaces

    Open Access•Anna Juliane Heinrich, Maxi Heitmayer et al.•ARTICLE•Computers in Human Behavior•2025

    Whether we are taking a leisurely stroll through the city or rushing about our daily business, our everyday lives are today informed, mediated, and entertained by digital technology. As a consequence, new spatial arrangements are constituted that have been conceptualised as hybrid spaces. They evolve in connection with mobile devices and ubiquitous Internet access and are characterized by an imbrication of the physical environment and digital tec…

  • Code‐Related Activities and Their Association With Early Literacy Skills

    Open Access•Isidora Castillo‐Rabanal, Maxi Heitmayer•ARTICLE•European Journal of Education•2025

    Literacy skills are acquired during childhood through ‘code‐related activities’, which are interactions and practices that directly engage children with written words. This study presents a scoping review and meta‐analysis of 18 peer‐reviewed articles that explore the relationship between these code‐related activities and early literacy skills. The analysis revealed a diverse range of samples, with participants from 12 countries speaking 10 diffe…

  • Exploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces

    Open Access•Sunil Thaker, Maxi Heitmayer•ARTICLE•Journal of Humanistic Psychology•2025•References: 65

    Extended reality holds the potential to alter human experiences. This project explores user perceptions of peak experience (PE), a state of self-actualization and fulfillment, within augmented spaces and the potential role it can play for designers and developers to effectively engage immersive World Wide Web (Web3) communities. Semi-structured interviews, including an interactive experience stimulus, with key stakeholders in the Web3 space (staf…

  • Multilayered Installation Design

    Open Access•Saadi Lahlou, Maxi Heitmayer et al.•ARTICLE•Social Sciences & Humanities Open•2022

    Humans are social animals living in societies with most of their activities occurring in social settings, characterized by multiple actors, the crossing of individual behavioral paths, interactions between participants themselves and between participants and material (or immaterial) setting components. We theorize that virtual conferences, like physical ones, have a dual-space structure where the two types of activities (content transfer and soci…

  • Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts

    Open Access•Maxi Heitmayer, Saadi Lahlou•ARTICLE•Computers in Human Behavior•2021

No prominent works on this page.

  • Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts

    Open Access•Maxi Heitmayer, Saadi Lahlou•ARTICLE•Computers in Human Behavior•2021

  • Multilayered Installation Design

    Open Access•Saadi Lahlou, Maxi Heitmayer et al.•ARTICLE•Social Sciences & Humanities Open•2022

    Humans are social animals living in societies with most of their activities occurring in social settings, characterized by multiple actors, the crossing of individual behavioral paths, interactions between participants themselves and between participants and material (or immaterial) setting components. We theorize that virtual conferences, like physical ones, have a dual-space structure where the two types of activities (content transfer and soci…

  • Experiencing Hybrid Spaces

    Open Access•Anna Juliane Heinrich, Maxi Heitmayer et al.•ARTICLE•Computers in Human Behavior•2025

    Whether we are taking a leisurely stroll through the city or rushing about our daily business, our everyday lives are today informed, mediated, and entertained by digital technology. As a consequence, new spatial arrangements are constituted that have been conceptualised as hybrid spaces. They evolve in connection with mobile devices and ubiquitous Internet access and are characterized by an imbrication of the physical environment and digital tec…

  • Code‐Related Activities and Their Association With Early Literacy Skills

    Open Access•Isidora Castillo‐Rabanal, Maxi Heitmayer•ARTICLE•European Journal of Education•2025

    Literacy skills are acquired during childhood through ‘code‐related activities’, which are interactions and practices that directly engage children with written words. This study presents a scoping review and meta‐analysis of 18 peer‐reviewed articles that explore the relationship between these code‐related activities and early literacy skills. The analysis revealed a diverse range of samples, with participants from 12 countries speaking 10 diffe…

  • Exploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces

    Open Access•Sunil Thaker, Maxi Heitmayer•ARTICLE•Journal of Humanistic Psychology•2025•References: 65

    Extended reality holds the potential to alter human experiences. This project explores user perceptions of peak experience (PE), a state of self-actualization and fulfillment, within augmented spaces and the potential role it can play for designers and developers to effectively engage immersive World Wide Web (Web3) communities. Semi-structured interviews, including an interactive experience stimulus, with key stakeholders in the Web3 space (staf…

  • “We’re All Suicidal. What’s the Issue?”

    Open Access•Elliot Rickerby, Maxi Heitmayer•ARTICLE•Fashion Practice•2026

    The fashion industry is notorious for its intense stress, toxic work environments, and the romanticization of overwork, all of which take a significant toll on the mental health of its workforce. Yet, academic research has largely neglected this reality. The mental health of fashion designers, in particular, has received little attention in academic research, which prevents the industry from gaining the insights needed to implement meaningful cha…

Computer Science (4 works) · Psychology (4 works) · Human–computer interaction (3 works) · Sociology (3 works) · Innovative Human-Technology Interaction (2 works) · Multimedia (2 works) · Virtual Reality Applications and Impacts (2 works) · Aesthetics (1 work) · Applied Psychology (1 work) · Art (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae