Maxi Heitmayer
Biographic Data
| ID | 5455469 |
|---|---|
| NAME | Maxi Heitmayer |
| GIVEN NAMES | Maxi |
| FAMILY NAME | Heitmayer |
| SIGNATURE | HEITMAYER M |
| AFFILIATIONS | University of the Arts London |
| ORCID | 0000-0001-9066-9258 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
“We’re All Suicidal. What’s the Issue?”
The fashion industry is notorious for its intense stress, toxic work environments, and the romanticization of overwork, all of which take a significant toll on the mental health of its workforce. Yet, academic research has largely neglected this reality. The mental health of fashion designers, in particular, has received little attention in academic research, which prevents the industry from gaining the insights needed to implement meaningful cha…
Experiencing Hybrid Spaces
Whether we are taking a leisurely stroll through the city or rushing about our daily business, our everyday lives are today informed, mediated, and entertained by digital technology. As a consequence, new spatial arrangements are constituted that have been conceptualised as hybrid spaces. They evolve in connection with mobile devices and ubiquitous Internet access and are characterized by an imbrication of the physical environment and digital tec…
Code‐Related Activities and Their Association With Early Literacy Skills
Literacy skills are acquired during childhood through ‘code‐related activities’, which are interactions and practices that directly engage children with written words. This study presents a scoping review and meta‐analysis of 18 peer‐reviewed articles that explore the relationship between these code‐related activities and early literacy skills. The analysis revealed a diverse range of samples, with participants from 12 countries speaking 10 diffe…
Exploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces
Extended reality holds the potential to alter human experiences. This project explores user perceptions of peak experience (PE), a state of self-actualization and fulfillment, within augmented spaces and the potential role it can play for designers and developers to effectively engage immersive World Wide Web (Web3) communities. Semi-structured interviews, including an interactive experience stimulus, with key stakeholders in the Web3 space (staf…
Multilayered Installation Design
Humans are social animals living in societies with most of their activities occurring in social settings, characterized by multiple actors, the crossing of individual behavioral paths, interactions between participants themselves and between participants and material (or immaterial) setting components. We theorize that virtual conferences, like physical ones, have a dual-space structure where the two types of activities (content transfer and soci…
Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts
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Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts
Multilayered Installation Design
Humans are social animals living in societies with most of their activities occurring in social settings, characterized by multiple actors, the crossing of individual behavioral paths, interactions between participants themselves and between participants and material (or immaterial) setting components. We theorize that virtual conferences, like physical ones, have a dual-space structure where the two types of activities (content transfer and soci…
Experiencing Hybrid Spaces
Whether we are taking a leisurely stroll through the city or rushing about our daily business, our everyday lives are today informed, mediated, and entertained by digital technology. As a consequence, new spatial arrangements are constituted that have been conceptualised as hybrid spaces. They evolve in connection with mobile devices and ubiquitous Internet access and are characterized by an imbrication of the physical environment and digital tec…
Code‐Related Activities and Their Association With Early Literacy Skills
Literacy skills are acquired during childhood through ‘code‐related activities’, which are interactions and practices that directly engage children with written words. This study presents a scoping review and meta‐analysis of 18 peer‐reviewed articles that explore the relationship between these code‐related activities and early literacy skills. The analysis revealed a diverse range of samples, with participants from 12 countries speaking 10 diffe…
Exploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces
Extended reality holds the potential to alter human experiences. This project explores user perceptions of peak experience (PE), a state of self-actualization and fulfillment, within augmented spaces and the potential role it can play for designers and developers to effectively engage immersive World Wide Web (Web3) communities. Semi-structured interviews, including an interactive experience stimulus, with key stakeholders in the Web3 space (staf…
“We’re All Suicidal. What’s the Issue?”
The fashion industry is notorious for its intense stress, toxic work environments, and the romanticization of overwork, all of which take a significant toll on the mental health of its workforce. Yet, academic research has largely neglected this reality. The mental health of fashion designers, in particular, has received little attention in academic research, which prevents the industry from gaining the insights needed to implement meaningful cha…
Computer Science (4 works) · Psychology (4 works) · Human–computer interaction (3 works) · Sociology (3 works) · Innovative Human-Technology Interaction (2 works) · Multimedia (2 works) · Virtual Reality Applications and Impacts (2 works) · Aesthetics (1 work) · Applied Psychology (1 work) · Art (1 work)