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Aaron Drummond

Biographic Data

ID5523724
NAMEAaron Drummond
GIVEN NAMESAaron
FAMILY NAMEDrummond
SIGNATUREDRUMMOND A
VERIFIEDNo
TOTAL WORKS7
TOTAL CITATIONS4
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Current loot box warnings are ineffective for informing consumers

    Open Access•Eamon Patrick Garrett, Ali Drummond et al.•ARTICLE•Computers in Human Behavior•2023

  • Impulsivity and loot box engagement

    Open Access•Eamon Patrick Garrett, Ali Drummond et al.•ARTICLE•Telematics and Informatics•2023

  • Does sexualization in video games cause harm in players? A meta-analytic examination

    Open Access•Christopher J Ferguson, James D Sauer et al.•ARTICLE•Computers in Human Behavior•2022

  • Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments

    Open Access•Ali Drummond, Aaron Drummond et al.•ARTICLE•Journal of Experimental Social…•2021•Cited by: 4•References: 27

  • Timesplitters: Playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts

    Open Access•Ali Drummond, Aaron Drummond et al.•ARTICLE•Computers & Education•2020

  • Adoption of an internal viewpoint following presentations of plan‐view diagrams and maps

    Open Access•Ali Drummond, Aaron Drummond et al.•ARTICLE•British Journal of Psychology•2010•References: 24

    This study investigated people's ability to adopt novel imagined viewpoints after studying plan‐view diagrams and maps. In two experiments, university students were presented with a plan‐view diagram of a character surrounded by nearby objects (Expt 1) or a character within a map of a multi‐level shopping centre (Expt 2). Subsequently, participants' spatial knowledge of the diagrams/maps was tested by asking them about the location of six salient…

  • Spatial knowledge of geographical globes: Evidence of vertical alignment effects

    Open Access•Michael Tlauka, Ali Drummond et al.•ARTICLE•British Journal of Psychology•2008•References: 16

    This study investigated human spatial memory of geographical globes. In two experiments, participants studied locations presented on a three‐dimensional globe. Subsequently, participants' knowledge of the locations was tested employing two types of pointing task. Directional judgments from imagined locations on the globe were performed either vertically through the ground (as if digging a straight tunnel between the locations) or horizontally alo…

  • Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments

    Open Access•Ali Drummond, Aaron Drummond et al.•ARTICLE•Journal of Experimental Social…•2021•Cited by: 4•References: 27

  • Spatial knowledge of geographical globes: Evidence of vertical alignment effects

    Open Access•Michael Tlauka, Ali Drummond et al.•ARTICLE•British Journal of Psychology•2008•References: 16

    This study investigated human spatial memory of geographical globes. In two experiments, participants studied locations presented on a three‐dimensional globe. Subsequently, participants' knowledge of the locations was tested employing two types of pointing task. Directional judgments from imagined locations on the globe were performed either vertically through the ground (as if digging a straight tunnel between the locations) or horizontally alo…

  • Adoption of an internal viewpoint following presentations of plan‐view diagrams and maps

    Open Access•Ali Drummond, Aaron Drummond et al.•ARTICLE•British Journal of Psychology•2010•References: 24

    This study investigated people's ability to adopt novel imagined viewpoints after studying plan‐view diagrams and maps. In two experiments, university students were presented with a plan‐view diagram of a character surrounded by nearby objects (Expt 1) or a character within a map of a multi‐level shopping centre (Expt 2). Subsequently, participants' spatial knowledge of the diagrams/maps was tested by asking them about the location of six salient…

  • Timesplitters: Playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts

    Open Access•Ali Drummond, Aaron Drummond et al.•ARTICLE•Computers & Education•2020

  • Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments

    Open Access•Ali Drummond, Aaron Drummond et al.•ARTICLE•Journal of Experimental Social…•2021•Cited by: 4•References: 27

  • Does sexualization in video games cause harm in players? A meta-analytic examination

    Open Access•Christopher J Ferguson, James D Sauer et al.•ARTICLE•Computers in Human Behavior•2022

  • Current loot box warnings are ineffective for informing consumers

    Open Access•Eamon Patrick Garrett, Ali Drummond et al.•ARTICLE•Computers in Human Behavior•2023

  • Impulsivity and loot box engagement

    Open Access•Eamon Patrick Garrett, Ali Drummond et al.•ARTICLE•Telematics and Informatics•2023

Psychology (7 works) · Computer Science (4 works) · Social Psychology (4 works) · Cognitive psychology (3 works) · Multimedia (3 works) · Video game (3 works) · Business (2 works) · Digital Games and Media (2 works) · Geography (2 works) · Marketing (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae