Aaron Drummond
Biographic Data
| ID | 5523724 |
|---|---|
| NAME | Aaron Drummond |
| GIVEN NAMES | Aaron |
| FAMILY NAME | Drummond |
| SIGNATURE | DRUMMOND A |
| VERIFIED | No |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Current loot box warnings are ineffective for informing consumers
Impulsivity and loot box engagement
Does sexualization in video games cause harm in players? A meta-analytic examination
Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments
Timesplitters: Playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts
Adoption of an internal viewpoint following presentations of plan‐view diagrams and maps
This study investigated people's ability to adopt novel imagined viewpoints after studying plan‐view diagrams and maps. In two experiments, university students were presented with a plan‐view diagram of a character surrounded by nearby objects (Expt 1) or a character within a map of a multi‐level shopping centre (Expt 2). Subsequently, participants' spatial knowledge of the diagrams/maps was tested by asking them about the location of six salient…
Spatial knowledge of geographical globes: Evidence of vertical alignment effects
This study investigated human spatial memory of geographical globes. In two experiments, participants studied locations presented on a three‐dimensional globe. Subsequently, participants' knowledge of the locations was tested employing two types of pointing task. Directional judgments from imagined locations on the globe were performed either vertically through the ground (as if digging a straight tunnel between the locations) or horizontally alo…
Spatial knowledge of geographical globes: Evidence of vertical alignment effects
This study investigated human spatial memory of geographical globes. In two experiments, participants studied locations presented on a three‐dimensional globe. Subsequently, participants' knowledge of the locations was tested employing two types of pointing task. Directional judgments from imagined locations on the globe were performed either vertically through the ground (as if digging a straight tunnel between the locations) or horizontally alo…
Adoption of an internal viewpoint following presentations of plan‐view diagrams and maps
This study investigated people's ability to adopt novel imagined viewpoints after studying plan‐view diagrams and maps. In two experiments, university students were presented with a plan‐view diagram of a character surrounded by nearby objects (Expt 1) or a character within a map of a multi‐level shopping centre (Expt 2). Subsequently, participants' spatial knowledge of the diagrams/maps was tested by asking them about the location of six salient…
Timesplitters: Playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts
Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments
Does sexualization in video games cause harm in players? A meta-analytic examination
Current loot box warnings are ineffective for informing consumers
Impulsivity and loot box engagement
Psychology (7 works) · Computer Science (4 works) · Social Psychology (4 works) · Cognitive psychology (3 works) · Multimedia (3 works) · Video game (3 works) · Business (2 works) · Digital Games and Media (2 works) · Geography (2 works) · Marketing (2 works)