John T Sharp
Biographic Data
| ID | 5564948 |
|---|---|
| NAME | John T Sharp |
| GIVEN NAMES | John T |
| FAMILY NAME | Sharp |
| SIGNATURE | SHARP J T |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1984 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 0 |
Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the …
Juvenile Holiness: Catholic Revivalism among Children in Victorian Britain
Studies of revivalism, from Calvin Colton's explanation of the ‘classic’ American experience to John Kent's recent unsympathetic work, have highlighted the use of children as instruments of adult conversion and have illustrated the way in which revivalism sought to influence the whole of domestic life by confirming the sect's alienation from wider society. Equally, children were evangelised in their own right, an important fact to remember in vie…
No prominent works on this page.
Juvenile Holiness: Catholic Revivalism among Children in Victorian Britain
Studies of revivalism, from Calvin Colton's explanation of the ‘classic’ American experience to John Kent's recent unsympathetic work, have highlighted the use of children as instruments of adult conversion and have illustrated the way in which revivalism sought to influence the whole of domestic life by confirming the sect's alienation from wider society. Equally, children were evangelised in their own right, an important fact to remember in vie…
Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the …
History (2 works) · Philosophy (2 works) · Political science (2 works) · Psychology (2 works) · Aesthetics (1 works) · Alienation (1 works) · Ambiguity (1 works) · Ambivalence (1 works) · American Constitutional Law and Politics (1 works) · Amusements (1 works)