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Renato Sobra Monteiro Junior

Biographic Data

ID5608150
NAMERenato Sobra Monteiro Junior
GIVEN NAMESRenato Sobra
FAMILY NAMEMonteiro Junior
SIGNATUREJÚNIOR R S M
AFFILIATIONSUniversidade Estadual de Montes Claros
ORCID0000-0002-8472-262X
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Intersectionality and mental health in university students

    Open Access•Juliana Dias de Lima, Jessica Plácido et al.•ARTICLE•Revista de Saúde Pública•2025

    OBJECTIVE: To explore the associations between current mental health symptoms and social disparities in university students. METHODS: We recruited participants from nine public universities in Brazil, from August to November 2022, using online advertisements and in-person lectures. All participants completed an online survey containing social (sex, race/color, gender identity, sexual orientation, and income) and mental health assessments. The Jeo…

  • Exergames Experience in Physical Education

    Open Access•Cesar Augusto Otero Vaghetti, Renato Sobra Monteiro Junior et al.•ARTICLE•Physical Culture and Sport…•2018

    Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define the kinds of video games in which the exertion interface enables a new experience. Exergames have added a component of physical activity to the otherwise motionless video game environment and have…

No prominent works on this page.

  • Exergames Experience in Physical Education

    Open Access•Cesar Augusto Otero Vaghetti, Renato Sobra Monteiro Junior et al.•ARTICLE•Physical Culture and Sport…•2018

    Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define the kinds of video games in which the exertion interface enables a new experience. Exergames have added a component of physical activity to the otherwise motionless video game environment and have…

  • Intersectionality and mental health in university students

    Open Access•Juliana Dias de Lima, Jessica Plácido et al.•ARTICLE•Revista de Saúde Pública•2025

    OBJECTIVE: To explore the associations between current mental health symptoms and social disparities in university students. METHODS: We recruited participants from nine public universities in Brazil, from August to November 2022, using online advertisements and in-person lectures. All participants completed an online survey containing social (sex, race/color, gender identity, sexual orientation, and income) and mental health assessments. The Jeo…

Computer Science (2 works) · Psychology (2 works) · Children's Physical and Motor Development (1 work) · COVID-19 and Mental Health (1 work) · Curriculum (1 work) · Double jeopardy (1 work) · Educational Games and Gamification (1 work) · Gender Studies (1 work) · Index (typography) (1 work) · Interactive video (1 work)

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