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Carla Scilabra

Datos Biográficos

ID5649459
NOMBRECarla Scilabra
NOMBRESCarla
APELLIDOScilabra
FIRMASCILABRA C
VERIFICADONo
TOTAL DE OBRAS6
TOTAL DE CITAS2
TOTAL COMO AUTOR1
TOTAL COMO EDITOR5
PRIMER AÑO DE PUBLICACIÓN2012
AÑO MÁS RECIENTE DE PUBLICACIÓN2022
ÍNDICE H1
  • Screening Love and War in Troy

    Ross Clare, Richard Warren et al.•BOOK•Screening Love and War in Troy•2022

    This is the first volume of essays published on the television series Troy: Fall of a City (BBC One and Netflix, 2018). Covering a wide range of engaging topics, such as gender, race and politics, international scholars in the fields of classics, history and film studies discuss how the story of Troy has been recreated on screen to suit the expectations of modern audiences. The series is commended for the thought-provoking way it handles importan…

  • Women in Classical Video Games

    Jane Draycott, Irene Berti et al.•BOOK•Women in Classical Video Games•2022

    Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume s…

  • Geographies of Myth and Places of Identity

    Marco Benoît Carbone, Ross Clare et al.•BOOK•Geographies of Myth and Places of…•2022

    Turning to a region of South Italy associated with Greater Greece and the geographies of Homer’s Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity. For the ancient Greeks, Homer had set the marine monsters of the Odyss…

  • Reception of Cleopatra in the Age of Mass Media

    Gregory N Daugherty, Ross Clare et al.•BOOK•Reception of Cleopatra in the Age…•2022

    This study examines the reception of Cleopatra from the beginning of the 20th century to the present day as it has been reflected in popular culture in the United States of America. Daugherty provides a broad overview of the influence of the Egyptian queen by looking at her presence in film, novels, comics, cartoons, TV shows, music, advertising and toys. The aim of the book is to show the different ways in which the figure of Cleopatra was able …

  • Ancient Greece and Rome in Videogames

    Ross Clare, Richard Warren et al.•BOOK•Ancient Greece and Rome in…•2021

    This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, th…

  • L’enfant et la mort dans l’Antiquité III. Le matériel associé aux tombes d’enfants

    Open Access•Alexandra Alexandridou, Gérald Barbet et al.•BOOK•L’enfant et la mort dans…•2012•Citada por: 2

    Ce volume rassemble les communications presentées à la troisième et dernière réunion scientifique organisée dans le cadre du programme « L’enfant et la mort dans l’Antiquité : des pratiques funéraires à l’identité sociale » (EMA), financé par l’Agence nationale de la recherche (ANR) de novembre 2007 à novembre 2011. Les 26 contributions - rédigées en français, en italien ou en anglais - envisagent la question du matériel associé aux tombes d’enfa…

  • L’enfant et la mort dans l’Antiquité III. Le matériel associé aux tombes d’enfants

    Open Access•Alexandra Alexandridou, Gérald Barbet et al.•BOOK•L’enfant et la mort dans…•2012•Citada por: 2

    Ce volume rassemble les communications presentées à la troisième et dernière réunion scientifique organisée dans le cadre du programme « L’enfant et la mort dans l’Antiquité : des pratiques funéraires à l’identité sociale » (EMA), financé par l’Agence nationale de la recherche (ANR) de novembre 2007 à novembre 2011. Les 26 contributions - rédigées en français, en italien ou en anglais - envisagent la question du matériel associé aux tombes d’enfa…

  • L’enfant et la mort dans l’Antiquité III. Le matériel associé aux tombes d’enfants

    Open Access•Alexandra Alexandridou, Gérald Barbet et al.•BOOK•L’enfant et la mort dans…•2012•Citada por: 2

    Ce volume rassemble les communications presentées à la troisième et dernière réunion scientifique organisée dans le cadre du programme « L’enfant et la mort dans l’Antiquité : des pratiques funéraires à l’identité sociale » (EMA), financé par l’Agence nationale de la recherche (ANR) de novembre 2007 à novembre 2011. Les 26 contributions - rédigées en français, en italien ou en anglais - envisagent la question du matériel associé aux tombes d’enfa…

  • Ancient Greece and Rome in Videogames

    Ross Clare, Richard Warren et al.•BOOK•Ancient Greece and Rome in…•2021

    This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, th…

  • Screening Love and War in Troy

    Ross Clare, Richard Warren et al.•BOOK•Screening Love and War in Troy•2022

    This is the first volume of essays published on the television series Troy: Fall of a City (BBC One and Netflix, 2018). Covering a wide range of engaging topics, such as gender, race and politics, international scholars in the fields of classics, history and film studies discuss how the story of Troy has been recreated on screen to suit the expectations of modern audiences. The series is commended for the thought-provoking way it handles importan…

  • Women in Classical Video Games

    Jane Draycott, Irene Berti et al.•BOOK•Women in Classical Video Games•2022

    Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume s…

  • Geographies of Myth and Places of Identity

    Marco Benoît Carbone, Ross Clare et al.•BOOK•Geographies of Myth and Places of…•2022

    Turning to a region of South Italy associated with Greater Greece and the geographies of Homer’s Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity. For the ancient Greeks, Homer had set the marine monsters of the Odyss…

  • Reception of Cleopatra in the Age of Mass Media

    Gregory N Daugherty, Ross Clare et al.•BOOK•Reception of Cleopatra in the Age…•2022

    This study examines the reception of Cleopatra from the beginning of the 20th century to the present day as it has been reflected in popular culture in the United States of America. Daugherty provides a broad overview of the influence of the Egyptian queen by looking at her presence in film, novels, comics, cartoons, TV shows, music, advertising and toys. The aim of the book is to show the different ways in which the figure of Cleopatra was able …

Art (6 obras) · Literature (5 obras) · History (4 obras) · Sociology (4 obras) · Classical Antiquity Studies (3 obras) · Political science (3 obras) · Computer Science (2 obras) · Digital Games and Media (2 obras) · Law (2 obras) · Media studies (2 obras)

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