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Paul Cureton

Biographic Data

ID5656192
NAMEPaul Cureton
GIVEN NAMESPaul
FAMILY NAMECureton
SIGNATURECURETON P
AFFILIATIONSLancaster University
ORCID0000-0002-1431-2828
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS4
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX1
  • From City‐Builder to Geogame

    Open Access•Paul Cureton, Paul Coulton et al.•ARTICLE•Urban Planning•2025

    City‐building games (CBGs) have a long history of focusing on societal simulation and urban management gameplay, including The Sumerian Game (1964), Micropolis , later named SimCity (1989), and Utopia: Creation of a Nation (1991). In this article, we present the outcomes of a pilot study through which we have developed an innovative process that transfers CBGs’ gameplay actions into real‐world planning systems. To evaluate the interplay between C…

  • Drones and Beyond Human Environments

    Open Access•Paul Cureton, Paul Coulton et al.•ARTICLE•Space and Culture•2023•References: 8

    Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-…

  • Critical response

    Paul Cureton•ARTICLE•Global Discourse•2021•Cited by: 1•References: 3

  • Drone Futures

    Paul Cureton•BOOK•Drone Futures•2020•Cited by: 3

    Drone Futures explores new paradigms in Unmanned Aircraft Systems (UAS) in landscape and urban design. UAS or drones can be deployed with direct application to the built environment; this book explores the myriad of contemporary and future possibilities of the design medium, its aesthetic, mapping agency, AI, mobility and contribution to smart cities. Drones present innovative possibilities, operating in a ‘hover space’ between human scales of la…

  • Drone Futures

    Paul Cureton•BOOK•Drone Futures•2020•Cited by: 3

    Drone Futures explores new paradigms in Unmanned Aircraft Systems (UAS) in landscape and urban design. UAS or drones can be deployed with direct application to the built environment; this book explores the myriad of contemporary and future possibilities of the design medium, its aesthetic, mapping agency, AI, mobility and contribution to smart cities. Drones present innovative possibilities, operating in a ‘hover space’ between human scales of la…

  • Critical response

    Paul Cureton•ARTICLE•Global Discourse•2021•Cited by: 1•References: 3

  • Drone Futures

    Paul Cureton•BOOK•Drone Futures•2020•Cited by: 3

    Drone Futures explores new paradigms in Unmanned Aircraft Systems (UAS) in landscape and urban design. UAS or drones can be deployed with direct application to the built environment; this book explores the myriad of contemporary and future possibilities of the design medium, its aesthetic, mapping agency, AI, mobility and contribution to smart cities. Drones present innovative possibilities, operating in a ‘hover space’ between human scales of la…

  • Critical response

    Paul Cureton•ARTICLE•Global Discourse•2021•Cited by: 1•References: 3

  • Drones and Beyond Human Environments

    Open Access•Paul Cureton, Paul Coulton et al.•ARTICLE•Space and Culture•2023•References: 8

    Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-…

  • From City‐Builder to Geogame

    Open Access•Paul Cureton, Paul Coulton et al.•ARTICLE•Urban Planning•2025

    City‐building games (CBGs) have a long history of focusing on societal simulation and urban management gameplay, including The Sumerian Game (1964), Micropolis , later named SimCity (1989), and Utopia: Creation of a Nation (1991). In this article, we present the outcomes of a pilot study through which we have developed an innovative process that transfers CBGs’ gameplay actions into real‐world planning systems. To evaluate the interplay between C…

Drone (3 works) · Business (2 works) · Computer Science (2 works) · Futures contract (2 works) · Aeronautics (1 works) · Agency (philosophy (1 works) · Agriculture (1 works) · Agriculture (1 works) · Architecture (1 works) · Artificial Intelligence (1 works)

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