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Cristina Tomoiagă

Biographic Data

ID5678328
NAMECristina Tomoiagă
GIVEN NAMESCristina
FAMILY NAMETomoiagă
SIGNATURETOMOIAGĂ C
AFFILIATIONSBabeș-Bolyai University
ORCID0000-0003-4729-3763
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Measuring self-compassion in college students

    Open Access•Daniel David, Oana Alexandra David et al.•ARTICLE•Acta Psychologica•2025•References: 6

  • The MoodWheel app

    Daniel David, Oana David et al.•ARTICLE•The Journal of General Psychology•2024•References: 3

    The MW application is a useful and easy to use tool that can be used for the accurate measurement of emotions, which will be complimented in future with additional behavioral parameters to provide a comprehensive and dynamic assessment

  • The REThink Online Therapeutic Game

    Open Access•Ioana Alexandra Iuga, Cristina Tomoiagă et al.•ARTICLE•Children•2023

    The results show above average evaluations for all levels of the game, for every dimension evaluated, namely presence/immersion, enjoyment, learning effectiveness, narratives, goal clarity, adequacy of learning material, and motivation. This study contributes to the literature on the usability of cognitive behavioral therapy-based therapeutic games for improvements in the emotion regulation abilities of children and adolescents, which can guide r…

  • Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the …

    Open Access•Oana A David, Oana David et al.•ARTICLE•Frontiers in Psychiatry•2022

    Therapeutic or serious games are considered innovative ways of delivering psychological interventions especially suited for children and adolescents, which can have a positive impact on mental health, while also being fun and easily accessible online. While most serious games for children and adolescents address specific issues, such as anxiety or depression, preventive measures received less attention. RET hink is an online therapeutic game desi…

No prominent works on this page.

  • Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the …

    Open Access•Oana A David, Oana David et al.•ARTICLE•Frontiers in Psychiatry•2022

    Therapeutic or serious games are considered innovative ways of delivering psychological interventions especially suited for children and adolescents, which can have a positive impact on mental health, while also being fun and easily accessible online. While most serious games for children and adolescents address specific issues, such as anxiety or depression, preventive measures received less attention. RET hink is an online therapeutic game desi…

  • The REThink Online Therapeutic Game

    Open Access•Ioana Alexandra Iuga, Cristina Tomoiagă et al.•ARTICLE•Children•2023

    The results show above average evaluations for all levels of the game, for every dimension evaluated, namely presence/immersion, enjoyment, learning effectiveness, narratives, goal clarity, adequacy of learning material, and motivation. This study contributes to the literature on the usability of cognitive behavioral therapy-based therapeutic games for improvements in the emotion regulation abilities of children and adolescents, which can guide r…

  • The MoodWheel app

    Daniel David, Oana David et al.•ARTICLE•The Journal of General Psychology•2024•References: 3

    The MW application is a useful and easy to use tool that can be used for the accurate measurement of emotions, which will be complimented in future with additional behavioral parameters to provide a comprehensive and dynamic assessment

  • Measuring self-compassion in college students

    Open Access•Daniel David, Oana Alexandra David et al.•ARTICLE•Acta Psychologica•2025•References: 6

Psychological Treatments and Assessments (3 works) · Psychology (3 works) · Applied Psychology (2 works) · Applied Psychology (2 works) · Child and Adolescent Psychosocial and Emotional Development (2 works) · Clinical Psychology (2 works) · Clinical Psychology (2 works) · Computer Science (2 works) · Anxiety (1 works) · Artificial Intelligence (1 works)

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