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Hiroki Nakamoto

Biographic Data

ID5678566
NAMEHiroki Nakamoto
GIVEN NAMESHiroki
FAMILY NAMENakamoto
SIGNATURENAKAMOTO H
AFFILIATIONSNational Institute of Fitness and Sports in Kanoya
ORCID0000-0002-3778-1571
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Say my name! I'll push through

    Open Access•Shion Morikita, Sachi Ikudome et al.•ARTICLE•Acta Psychologica•2026•References: 3

  • Optimal integration of kinematic and ball-flight information when perceiving the speed of a moving ball

    Open Access•Hiroki Nakamoto, Kazunobu Fukuhara et al.•ARTICLE•Frontiers in Sports and Active…•2022

    In order to intercept a moving target such as a baseball with high spatio-temporal accuracy, the perception of the target's movement speed is important for estimating when and where the target will arrive. However, it is unclear what sources of information are used by a batter to estimate ball speed and how those sources of information are integrated to facilitate successful interception. In this study, we examined the degree to which kinematic a…

No prominent works on this page.

  • Optimal integration of kinematic and ball-flight information when perceiving the speed of a moving ball

    Open Access•Hiroki Nakamoto, Kazunobu Fukuhara et al.•ARTICLE•Frontiers in Sports and Active…•2022

    In order to intercept a moving target such as a baseball with high spatio-temporal accuracy, the perception of the target's movement speed is important for estimating when and where the target will arrive. However, it is unclear what sources of information are used by a batter to estimate ball speed and how those sources of information are integrated to facilitate successful interception. In this study, we examined the degree to which kinematic a…

  • Say my name! I'll push through

    Open Access•Shion Morikita, Sachi Ikudome et al.•ARTICLE•Acta Psychologica•2026•References: 3

Perception (2 works) · Sport Psychology and Performance (2 works) · Action Observation and Synchronization (1 work) · Artificial Intelligence (1 work) · Athletes (1 work) · Ball (mathematics (1 work) · Behavioral Health and Interventions (1 work) · Computer Science (1 work) · Computer vision (1 work) · Crossover (1 work)

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