Einav Katan-Schmid
Biographic Data
| ID | 5688784 |
|---|---|
| NAME | Einav Katan-Schmid |
| GIVEN NAMES | Einav |
| FAMILY NAME | Katan-Schmid |
| SIGNATURE | KATAN-SCHMID E |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
From Immersion to Interference
Playing with Virtual Realities
Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ ( gamelab.berlin …
Considering Ethics in Dance, Theatre and Performance
In this genuine, beautiful and lucid book, Fiona Bannon deals with the practice of joint authorship in dance, theatre and performance as an activity that interweaves aesthetic perceptual processes with an ethical practice of living an examined life in relation to others. Bannon is the chair of DanceHE— a UK-wide network promoting dance in higher education—and she previously worked in performance arts. In the book, her engagement in performance an…
No prominent works on this page.
Considering Ethics in Dance, Theatre and Performance
In this genuine, beautiful and lucid book, Fiona Bannon deals with the practice of joint authorship in dance, theatre and performance as an activity that interweaves aesthetic perceptual processes with an ethical practice of living an examined life in relation to others. Bannon is the chair of DanceHE— a UK-wide network promoting dance in higher education—and she previously worked in performance arts. In the book, her engagement in performance an…
Playing with Virtual Realities
Dealing with the intermedial performative practice of dancing with VR technology, in this account I frame the creative media of VR technology and bodily performance as epistemological media, in which we can be immersed but also develop reflective awareness to the processes of leading visions and movements. The account follows the interdisciplinary and intermedial practice-based research experiment ‘Playing with Virtual Realties’ ( gamelab.berlin …
From Immersion to Interference
Aesthetics (2 works) · Art (2 works) · Computer Science (2 works) · Dance (2 works) · Diversity and Impact of Dance (2 works) · Embodied cognition (2 works) · Sociology (2 works) · Virtual Reality Applications and Impacts (2 works) · Visual arts (2 works) · Action Observation and Synchronization (1 work)