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C Cole

Biographic Data

ID56894
NAMEC Cole
GIVEN NAMESC
FAMILY NAMECole
SIGNATURECOLE C
AFFILIATIONSWestern Sydney University
ORCID0000-0002-0053-5617
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR1993
LATEST PUBLICATION YEAR2024
H-INDEX0
  • A scoping review of video games and learning in secondary classrooms

    Open Access•C Cole, Roberto H Parada et al.•ARTICLE•Journal of Research on Technology…•2024

    Video games are an established part of popular culture, and frequently used in educational settings worldwide. There is now a substantive body of research suggesting positive outcomes of their use in classrooms. In spite of this, there is a dearth of research synthesizing the outcomes of these studies. This is particularly so in relation to the ways video games are used by teachers for educational purposes within secondary classrooms. A scoping r…

  • Why and How to Define Educational Video Games

    Open Access•C Cole, Roberto H Parada et al.•ARTICLE•Games and Culture•2023•References: 1

    While the volume of education-based video game research has increased, the field has yet to settle on a consistent definition of educational video games (EVGs). Available definitions of video games do not account for the nuances of games used within education and have not been developed for that purpose. Several systematic reviews and meta-analyses have concluded that the lack of standardized definition is critically hampering a cohesive approach…

  • Hausa Women in the Twentieth Century

    Marjorie A Franken, C Cole et al.•ARTICLE•African Studies Review•1993

No prominent works on this page.

  • Hausa Women in the Twentieth Century

    Marjorie A Franken, C Cole et al.•ARTICLE•African Studies Review•1993

  • Why and How to Define Educational Video Games

    Open Access•C Cole, Roberto H Parada et al.•ARTICLE•Games and Culture•2023•References: 1

    While the volume of education-based video game research has increased, the field has yet to settle on a consistent definition of educational video games (EVGs). Available definitions of video games do not account for the nuances of games used within education and have not been developed for that purpose. Several systematic reviews and meta-analyses have concluded that the lack of standardized definition is critically hampering a cohesive approach…

  • A scoping review of video games and learning in secondary classrooms

    Open Access•C Cole, Roberto H Parada et al.•ARTICLE•Journal of Research on Technology…•2024

    Video games are an established part of popular culture, and frequently used in educational settings worldwide. There is now a substantive body of research suggesting positive outcomes of their use in classrooms. In spite of this, there is a dearth of research synthesizing the outcomes of these studies. This is particularly so in relation to the ways video games are used by teachers for educational purposes within secondary classrooms. A scoping r…

Computer Science (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Multimedia (2 works) · Pedagogy (2 works) · Video game (2 works) · African history and culture analysis (1 works) · African history and culture studies (1 works) · Educational research (1 works) · Epistemology (1 works)

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