M J CLARKE
Biographic Data
| ID | 5707290 |
|---|---|
| NAME | M J CLARKE |
| GIVEN NAMES | M J |
| FAMILY NAME | CLARKE |
| SIGNATURE | CLARKE M J |
| VERIFIED | No |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 14 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1975 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 2 |
Indie Games in the Digital Age
A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural production compels analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relati…
Wired TV
This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter. Contributors address a wide range of issues, from the networks’ sporadic efforts to engage…
Transmedia Television
Faced with what many were calling a dying medium, US network television producers became much more aggressive in seeking out alternative business and artistic models in the beginning of this century. Most significantly, many of these producers turned to the emerging field of transmedia (ancillary texts in comicbooks, novels and new media) as a way to bolster and support television products. In this book, the author examines four such programs (24…
Distributed Creativity in Film and Television
This chapter will examine the systematic ways in which cultures of facilitation and “distributed creation” fuel Hollywood corporate, labor, and creative practices. The study brings together three substantial but largely invisible, ignored, or camouflaged sectors of Hollywood that are fundamentally important in the creation of film/TV screen content, yet have received scant attention from either scholars or critics: assistanting, marketing researc…
The Strict Maze of Media Tie-In Novels
This article examines the production of media tie-in novelizations in the context of contemporary network television and their attempts to expand content outside of the confines of traditional programming. Following a production of culture approach, the article combines interviews with tie-in authors with textual analysis of the texts they produce. Through a thorough examination of the drafting of a series of novels based on the American Broadcas…
Epic interactions
This collection of essays surveys the epic tradition from the 8th century BC to the 19th century of our era. Chapters focus on: Homer and the oral epic tradition; Homer in his religious context; Herodotus and Homer; Hellenistic epic; Virgil in his literary context; Virgil in his political-cultural context, and more
The impact of influenza epidemics on mortality
OBJECTIVES: The purpose of this study was to assess the impact of recent influenza epidemics on mortality in the United States and to develop an index for comparing the severity of individual epidemics. METHODS: A cyclical regression model was applied to weekly national vital statistics from 1972 through 1992 to estimate excesses in pneumonia and influenza mortality and all-cause mortality for each influenza season. Each season was categorized on…
The epidemiology of necrotizing enterocolitis infant mortality in the United States
OBJECTIVES: This study examined trends and risk factors for infant mortality associated with necrotizing enterocolitis in the United States. METHODS: Necrotizing enterocolitis-associated deaths and infant mortality rates from 1979 through 1992 were determined by means of US multiple cause-of-death and linked birth/infant death data. RESULTS: Annual necrotizing enterocolitis infant mortality rates decreased from 1979 through 1986 but increased the…
Dispositional Associates of Gce Performance in Sixth Form and Further Education College Students
S ummary . A great deal of research effort has sought to identify factors associated with successful academic performance. The more consistent findings suggest generally that intellectual ability and previous examination performance are the strongest determinants of attainment, whilst within the dispositional domain of personality, extraversion and emotional stability claim some importance, albeit that findings in the latter area have been surpri…
A path analytic model of psychiatric hospital performance
The impact of influenza epidemics on mortality
OBJECTIVES: The purpose of this study was to assess the impact of recent influenza epidemics on mortality in the United States and to develop an index for comparing the severity of individual epidemics. METHODS: A cyclical regression model was applied to weekly national vital statistics from 1972 through 1992 to estimate excesses in pneumonia and influenza mortality and all-cause mortality for each influenza season. Each season was categorized on…
Epic interactions
This collection of essays surveys the epic tradition from the 8th century BC to the 19th century of our era. Chapters focus on: Homer and the oral epic tradition; Homer in his religious context; Herodotus and Homer; Hellenistic epic; Virgil in his literary context; Virgil in his political-cultural context, and more
The epidemiology of necrotizing enterocolitis infant mortality in the United States
OBJECTIVES: This study examined trends and risk factors for infant mortality associated with necrotizing enterocolitis in the United States. METHODS: Necrotizing enterocolitis-associated deaths and infant mortality rates from 1979 through 1992 were determined by means of US multiple cause-of-death and linked birth/infant death data. RESULTS: Annual necrotizing enterocolitis infant mortality rates decreased from 1979 through 1986 but increased the…
A path analytic model of psychiatric hospital performance
Dispositional Associates of Gce Performance in Sixth Form and Further Education College Students
S ummary . A great deal of research effort has sought to identify factors associated with successful academic performance. The more consistent findings suggest generally that intellectual ability and previous examination performance are the strongest determinants of attainment, whilst within the dispositional domain of personality, extraversion and emotional stability claim some importance, albeit that findings in the latter area have been surpri…
The impact of influenza epidemics on mortality
OBJECTIVES: The purpose of this study was to assess the impact of recent influenza epidemics on mortality in the United States and to develop an index for comparing the severity of individual epidemics. METHODS: A cyclical regression model was applied to weekly national vital statistics from 1972 through 1992 to estimate excesses in pneumonia and influenza mortality and all-cause mortality for each influenza season. Each season was categorized on…
The epidemiology of necrotizing enterocolitis infant mortality in the United States
OBJECTIVES: This study examined trends and risk factors for infant mortality associated with necrotizing enterocolitis in the United States. METHODS: Necrotizing enterocolitis-associated deaths and infant mortality rates from 1979 through 1992 were determined by means of US multiple cause-of-death and linked birth/infant death data. RESULTS: Annual necrotizing enterocolitis infant mortality rates decreased from 1979 through 1986 but increased the…
Epic interactions
This collection of essays surveys the epic tradition from the 8th century BC to the 19th century of our era. Chapters focus on: Homer and the oral epic tradition; Homer in his religious context; Herodotus and Homer; Hellenistic epic; Virgil in his literary context; Virgil in his political-cultural context, and more
The Strict Maze of Media Tie-In Novels
This article examines the production of media tie-in novelizations in the context of contemporary network television and their attempts to expand content outside of the confines of traditional programming. Following a production of culture approach, the article combines interviews with tie-in authors with textual analysis of the texts they produce. Through a thorough examination of the drafting of a series of novels based on the American Broadcas…
Distributed Creativity in Film and Television
This chapter will examine the systematic ways in which cultures of facilitation and “distributed creation” fuel Hollywood corporate, labor, and creative practices. The study brings together three substantial but largely invisible, ignored, or camouflaged sectors of Hollywood that are fundamentally important in the creation of film/TV screen content, yet have received scant attention from either scholars or critics: assistanting, marketing researc…
Transmedia Television
Faced with what many were calling a dying medium, US network television producers became much more aggressive in seeking out alternative business and artistic models in the beginning of this century. Most significantly, many of these producers turned to the emerging field of transmedia (ancillary texts in comicbooks, novels and new media) as a way to bolster and support television products. In this book, the author examines four such programs (24…
Wired TV
This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter. Contributors address a wide range of issues, from the networks’ sporadic efforts to engage…
Indie Games in the Digital Age
A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural production compels analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relati…
Sociology (5 works) · Computer Science (4 works) · Digital Games and Media (4 works) · Art (3 works) · Media studies (3 works) · Medicine (3 works) · Psychology (3 works) · Advertising (2 works) · Alias (2 works) · Business (2 works)