Shaoying Gong
Biographic Data
| ID | 5707307 |
|---|---|
| NAME | Shaoying Gong |
| GIVEN NAMES | Shaoying |
| FAMILY NAME | Gong |
| SIGNATURE | GONG S |
| AFFILIATIONS | Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU) Ministry of Education Wuhan China |
| VERIFIED | No |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Parallel empathy or reactive empathy? The role of emotional support provided by affective pedagogical agent in online learning
Personalization in educational gamification
Investigating the Effects of Affective Pedagogical Agent and Meta‐Cognitive Prompts in Online Learning Environment
Be happy and effective? Incorporating emotional design into multimedia learning in elementary science education
BACKGROUND: In recent years, the endeavour to stimulate positive emotions, regulate negative emotions, and facilitate the learning of elementary school students through emotional design has attracted a lot of attention. AIMS: The purpose of this study was to investigate the effects of warm colours and anthropomorphism as emotional design elements on multimedia learning, and whether combining a positive pedagogical agent with positive learning mat…
The relationship between performance goal orientation and bedtime procrastination
The power of affective pedagogical agent and self-explanation in computer-based learning
Benefits of prompting students to generate summaries during pauses in segmented multimedia lessons
Interaction and learning engagement in online learning
Emerging destination mobility
Purpose The purpose of this paper is to explore the push-pull factors and motivations of African and Asian international students in Chinese universities. Design/methodology/approach Concurrent mixed methods (qualitative and quantitative) design was used. The quantitative component included 537 Africans and Asians from five notable universities, while the qualitative aspect consisted of 30 participants in Wuhan and few other cities in China. Find…
The effects of emotional design on multimedia learning
摘要: 通过两个实验探讨多媒体学习中情绪设计对学习者情绪、认知过程和学习结果的影响。实验1将内部情绪设计与外部情绪诱发两种方式结合起来, 探讨多媒体学习环境中不同方式诱发的积极情绪对学习的影响。实验2进一步聚焦于内部情绪设计, 考察颜色和拟人化这两个特定的情绪设计元素对学习者情绪和学习的影响。结果发现:(1)积极的外部情绪诱发和内部情绪设计可以诱发积极情绪, 并促进学习迁移。(2)对学习材料进行内部积极情绪设计可以诱发学习者积极情绪, 增强学习者的学习动机, 降低学习者感知到的学习材料的难度, 并促进学习迁移。其中, 彩色设计可以诱发学习者积极情绪, 但拟人化只有与彩色结合才能诱发学习者积极情绪; 在拟人化条件下, 彩色设计可以增强学习者学习动机; 彩色设计可降低学习者对学习材料感知到的难度; 彩色和拟人化都可以促进学习迁移
No prominent works on this page.
The effects of emotional design on multimedia learning
摘要: 通过两个实验探讨多媒体学习中情绪设计对学习者情绪、认知过程和学习结果的影响。实验1将内部情绪设计与外部情绪诱发两种方式结合起来, 探讨多媒体学习环境中不同方式诱发的积极情绪对学习的影响。实验2进一步聚焦于内部情绪设计, 考察颜色和拟人化这两个特定的情绪设计元素对学习者情绪和学习的影响。结果发现:(1)积极的外部情绪诱发和内部情绪设计可以诱发积极情绪, 并促进学习迁移。(2)对学习材料进行内部积极情绪设计可以诱发学习者积极情绪, 增强学习者的学习动机, 降低学习者感知到的学习材料的难度, 并促进学习迁移。其中, 彩色设计可以诱发学习者积极情绪, 但拟人化只有与彩色结合才能诱发学习者积极情绪; 在拟人化条件下, 彩色设计可以增强学习者学习动机; 彩色设计可降低学习者对学习材料感知到的难度; 彩色和拟人化都可以促进学习迁移
Emerging destination mobility
Purpose The purpose of this paper is to explore the push-pull factors and motivations of African and Asian international students in Chinese universities. Design/methodology/approach Concurrent mixed methods (qualitative and quantitative) design was used. The quantitative component included 537 Africans and Asians from five notable universities, while the qualitative aspect consisted of 30 participants in Wuhan and few other cities in China. Find…
Interaction and learning engagement in online learning
The power of affective pedagogical agent and self-explanation in computer-based learning
Benefits of prompting students to generate summaries during pauses in segmented multimedia lessons
The relationship between performance goal orientation and bedtime procrastination
Parallel empathy or reactive empathy? The role of emotional support provided by affective pedagogical agent in online learning
Personalization in educational gamification
Investigating the Effects of Affective Pedagogical Agent and Meta‐Cognitive Prompts in Online Learning Environment
Be happy and effective? Incorporating emotional design into multimedia learning in elementary science education
BACKGROUND: In recent years, the endeavour to stimulate positive emotions, regulate negative emotions, and facilitate the learning of elementary school students through emotional design has attracted a lot of attention. AIMS: The purpose of this study was to investigate the effects of warm colours and anthropomorphism as emotional design elements on multimedia learning, and whether combining a positive pedagogical agent with positive learning mat…
Psychology (8 works) · Computer Science (5 works) · Cognitive psychology (4 works) · Multimedia (4 works) · Visual and Cognitive Learning Processes (4 works) · Educational Games and Gamification (3 works) · Innovative Teaching and Learning Methods (3 works) · Online and Blended Learning (3 works) · Social Psychology (3 works) · Business (2 works)