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Mark J Campbell

Biographic Data

ID5710697
NAMEMark J Campbell
GIVEN NAMESMark J
FAMILY NAMECampbell
SIGNATURECAMPBELL M J
AFFILIATIONSUniversity of Limerick
ORCID0000-0001-9607-7675
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Monitor refresh rate impacts FPS video gamers' perceptions of display ‘smoothness’ and target acquisition performance

    Open Access•Anna Judit Tóth, Joo-Hwan Kim et al.•ARTICLE•Social Sciences & Humanities Open•2026

    Esports, particularly First-Person Shooter (FPS) games, rely heavily on one's ability to rapidly perceive and respond to visual targets, a skill known as target acquisition. Modern gaming monitors increasingly feature higher refresh rates (up to 360Hz). The current study examined whether FPS gamers can perceptually distinguish between different monitor refresh rates (60Hz, 144Hz, 360Hz) and whether these differences translate to performance impro…

  • The Psychology of Tilt: Understanding Tilt and Coping Strategies in Video Games

    Open Access•Sarah C Cregan, Anna Judit Tóth et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    The popularity of video games and esports has increased the demand for scientific research examining the psychological factors associated with video game performance. Tilt, a common term in gaming, is characterized by negative emotion and a decline in performance. The term tilt is commonly used within the gaming community, yet there is a lack of research examining tilt in video games from a psychological perspective. This article focuses on gaini…

  • A Computational Approach to Analyzing Spatiotemporal Trends in Gun Violence and Mental Health Disparities among Racialized Communities in US Metropolitan Areas

    Open Access•Fahimeh Mohebbi, Amir Forati et al.•ARTICLE•Journal of Urban Health•2025•References: 4

    Gun violence is a leading cause of death and injuries in the USA, adversely affecting physical and mental health among its survivors. Declared as a public health crisis in 2024, It disproportionately affects African Americans. It is linked to discriminatory policies like "redlining," which fostered racial segregation and systemic inequities, perpetuating cycles of violence and mental health disparities. This study explores the relationships betwe…

  • Exploring the existence, strength, and independence of relative age and maturation selection biases: A case study in Gaelic football talent development programmes

    Open Access•F Scott Fitzgerald, F Fitzgerald et al.•ARTICLE•Annals of Human Biology•2024

    Substantial maturity selection biases and, to a lesser degree, relative age biases are evident in youth Gaelic football. Critically, these biases are independent constructs. Coaches and policy makers should be educated on the distinct influences of relative age and maturation, and on strategies to address these biases

  • Comparing the cognitive performance of action video game players and age‐matched controls following a cognitively fatiguing task: A stage 2 registered report

    Open Access•Mark J Campbell, Sarah C Cregan et al.•ARTICLE•British Journal of Psychology•2024•References: 74

    Recent work demonstrates that those who regularly play action video games (AVGs) consistently outperform non‐gamer (NG) controls on tests of various cognitive abilities. AVGs place high demands on several cognitive functions and are often engaged with for long periods of time (e.g., over 2 h), predisposing players to experiencing cognitive fatigue. The detrimental effects of cognitive fatigue have been widely studied in various contexts where acc…

  • Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill

    Open Access•Anna Judit Tóth, Adam J Toth et al.•ARTICLE•Computers in Human Behavior•2023

  • The effect of expertise, training and neurostimulation on sensory-motor skill in esports

    Open Access•Anna Judit Tóth, Adam J Toth et al.•ARTICLE•Computers in Human Behavior•2021

    Recently, increased attention has been directed to the brain to better understand how motor skill expertise develops. One promising technique purported to accelerate motor skill improvement is transcranial direct current stimulation (tDCS). While simple fine motor tasks involving the hands and fingers are most frequently used to investigate the role of tDCS on motor skill learning, less work has examined the role of tDCS on complex sensori-motor …

No prominent works on this page.

  • The effect of expertise, training and neurostimulation on sensory-motor skill in esports

    Open Access•Anna Judit Tóth, Adam J Toth et al.•ARTICLE•Computers in Human Behavior•2021

    Recently, increased attention has been directed to the brain to better understand how motor skill expertise develops. One promising technique purported to accelerate motor skill improvement is transcranial direct current stimulation (tDCS). While simple fine motor tasks involving the hands and fingers are most frequently used to investigate the role of tDCS on motor skill learning, less work has examined the role of tDCS on complex sensori-motor …

  • Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill

    Open Access•Anna Judit Tóth, Adam J Toth et al.•ARTICLE•Computers in Human Behavior•2023

  • Exploring the existence, strength, and independence of relative age and maturation selection biases: A case study in Gaelic football talent development programmes

    Open Access•F Scott Fitzgerald, F Fitzgerald et al.•ARTICLE•Annals of Human Biology•2024

    Substantial maturity selection biases and, to a lesser degree, relative age biases are evident in youth Gaelic football. Critically, these biases are independent constructs. Coaches and policy makers should be educated on the distinct influences of relative age and maturation, and on strategies to address these biases

  • Comparing the cognitive performance of action video game players and age‐matched controls following a cognitively fatiguing task: A stage 2 registered report

    Open Access•Mark J Campbell, Sarah C Cregan et al.•ARTICLE•British Journal of Psychology•2024•References: 74

    Recent work demonstrates that those who regularly play action video games (AVGs) consistently outperform non‐gamer (NG) controls on tests of various cognitive abilities. AVGs place high demands on several cognitive functions and are often engaged with for long periods of time (e.g., over 2 h), predisposing players to experiencing cognitive fatigue. The detrimental effects of cognitive fatigue have been widely studied in various contexts where acc…

  • The Psychology of Tilt: Understanding Tilt and Coping Strategies in Video Games

    Open Access•Sarah C Cregan, Anna Judit Tóth et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    The popularity of video games and esports has increased the demand for scientific research examining the psychological factors associated with video game performance. Tilt, a common term in gaming, is characterized by negative emotion and a decline in performance. The term tilt is commonly used within the gaming community, yet there is a lack of research examining tilt in video games from a psychological perspective. This article focuses on gaini…

  • A Computational Approach to Analyzing Spatiotemporal Trends in Gun Violence and Mental Health Disparities among Racialized Communities in US Metropolitan Areas

    Open Access•Fahimeh Mohebbi, Amir Forati et al.•ARTICLE•Journal of Urban Health•2025•References: 4

    Gun violence is a leading cause of death and injuries in the USA, adversely affecting physical and mental health among its survivors. Declared as a public health crisis in 2024, It disproportionately affects African Americans. It is linked to discriminatory policies like "redlining," which fostered racial segregation and systemic inequities, perpetuating cycles of violence and mental health disparities. This study explores the relationships betwe…

  • Monitor refresh rate impacts FPS video gamers' perceptions of display ‘smoothness’ and target acquisition performance

    Open Access•Anna Judit Tóth, Joo-Hwan Kim et al.•ARTICLE•Social Sciences & Humanities Open•2026

    Esports, particularly First-Person Shooter (FPS) games, rely heavily on one's ability to rapidly perceive and respond to visual targets, a skill known as target acquisition. Modern gaming monitors increasingly feature higher refresh rates (up to 360Hz). The current study examined whether FPS gamers can perceptually distinguish between different monitor refresh rates (60Hz, 144Hz, 360Hz) and whether these differences translate to performance impro…

Psychology (6 works) · Computer Science (4 works) · Cognitive psychology (3 works) · Medicine (3 works) · Neuroscience (3 works) · Physical medicine and rehabilitation (3 works) · Artificial Intelligence (2 works) · Digital Games and Media (2 works) · Motor Control and Adaptation (2 works) · Motor Learning (2 works)

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