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Sarah C Cregan

Biographic Data

ID5710698
NAMESarah C Cregan
GIVEN NAMESSarah C
FAMILY NAMECregan
SIGNATURECREGAN S C
AFFILIATIONSLero, the Science Foundation Ireland Research Centre for Software University of Limerick Limerick Ireland
ORCID0009-0006-7715-5862
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • The Psychology of Tilt: Understanding Tilt and Coping Strategies in Video Games

    Open Access•Sarah C Cregan, Anna Judit Tóth et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    The popularity of video games and esports has increased the demand for scientific research examining the psychological factors associated with video game performance. Tilt, a common term in gaming, is characterized by negative emotion and a decline in performance. The term tilt is commonly used within the gaming community, yet there is a lack of research examining tilt in video games from a psychological perspective. This article focuses on gaini…

  • Comparing the cognitive performance of action video game players and age‐matched controls following a cognitively fatiguing task: A stage 2 registered report

    Open Access•Mark J Campbell, Sarah C Cregan et al.•ARTICLE•British Journal of Psychology•2024•References: 74

    Recent work demonstrates that those who regularly play action video games (AVGs) consistently outperform non‐gamer (NG) controls on tests of various cognitive abilities. AVGs place high demands on several cognitive functions and are often engaged with for long periods of time (e.g., over 2 h), predisposing players to experiencing cognitive fatigue. The detrimental effects of cognitive fatigue have been widely studied in various contexts where acc…

No prominent works on this page.

  • Comparing the cognitive performance of action video game players and age‐matched controls following a cognitively fatiguing task: A stage 2 registered report

    Open Access•Mark J Campbell, Sarah C Cregan et al.•ARTICLE•British Journal of Psychology•2024•References: 74

    Recent work demonstrates that those who regularly play action video games (AVGs) consistently outperform non‐gamer (NG) controls on tests of various cognitive abilities. AVGs place high demands on several cognitive functions and are often engaged with for long periods of time (e.g., over 2 h), predisposing players to experiencing cognitive fatigue. The detrimental effects of cognitive fatigue have been widely studied in various contexts where acc…

  • The Psychology of Tilt: Understanding Tilt and Coping Strategies in Video Games

    Open Access•Sarah C Cregan, Anna Judit Tóth et al.•ARTICLE•Cyberpsychology Behavior and…•2025

    The popularity of video games and esports has increased the demand for scientific research examining the psychological factors associated with video game performance. Tilt, a common term in gaming, is characterized by negative emotion and a decline in performance. The term tilt is commonly used within the gaming community, yet there is a lack of research examining tilt in video games from a psychological perspective. This article focuses on gaini…

Psychology (2 works) · Action (physics) (1 works) · Affect (linguistics) (1 works) · Applied Psychology (1 works) · Cognition (1 works) · Cognitive Abilities and Testing (1 works) · Cognitive Functions and Memory (1 works) · Cognitive psychology (1 works) · Communication (1 works) · Computer Science (1 works)

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