Iris van Sintemaartensdijk
Biographic Data
| ID | 5721547 |
|---|---|
| NAME | Iris van Sintemaartensdijk |
| GIVEN NAMES | Iris |
| FAMILY NAME | van Sintemaartensdijk |
| SIGNATURE | VAN SINTEMAARTENSDIJK I |
| AFFILIATIONS | Behavioural Management and Social Sciences—University of Twente Enschede The Netherlands |
| ORCID | 0000-0003-3344-8912 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 7 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
“It’s Better to be Alone Than in Bad Company” - Virtual Reality Comparison of Solo and Paired Burglars
Pixels and people
Disengagement is a multicausal player choice, not a design failure • Disengagement can be supported by various game design features • Internal, external, motivational, emotional factors influence dis(engagement) • (Dis)engagement triggers, supports and suppressors are identified Engagement is often viewed as the holy grail of digital experiences, particularly video games, while disengagement is seen as a consequence of poor design. This study att…
Personality pathways to aggression
Trait‐state models aim to provide an encompassing view of offender decision‐making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait‐state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty‐humility, result in intentions to aggress.…
Who does most of the work? High self‐control individuals compensate for low self‐control partners
Accomplishing goals with others can be troublesome. Some people may work extra hard while others do much less. When does this workload asymmetry occur? The present research investigates the role of perceived partners’ self-control in workload distribution. Specifically, we tested the hypothesis that high self-control individuals work harder and compensate when they work together with low self-control partners. Results from two studies indicate th…
Personality pathways to aggression
Trait‐state models aim to provide an encompassing view of offender decision‐making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait‐state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty‐humility, result in intentions to aggress.…
Who does most of the work? High self‐control individuals compensate for low self‐control partners
Accomplishing goals with others can be troublesome. Some people may work extra hard while others do much less. When does this workload asymmetry occur? The present research investigates the role of perceived partners’ self-control in workload distribution. Specifically, we tested the hypothesis that high self-control individuals work harder and compensate when they work together with low self-control partners. Results from two studies indicate th…
Personality pathways to aggression
Trait‐state models aim to provide an encompassing view of offender decision‐making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait‐state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty‐humility, result in intentions to aggress.…
Pixels and people
Disengagement is a multicausal player choice, not a design failure • Disengagement can be supported by various game design features • Internal, external, motivational, emotional factors influence dis(engagement) • (Dis)engagement triggers, supports and suppressors are identified Engagement is often viewed as the holy grail of digital experiences, particularly video games, while disengagement is seen as a consequence of poor design. This study att…
“It’s Better to be Alone Than in Bad Company” - Virtual Reality Comparison of Solo and Paired Burglars
Computer Science (3 works) · Psychology (3 works) · Social Psychology (2 works) · Aesthetics (1 works) · Aggression (1 works) · Agreeableness (1 works) · Anger (1 works) · Art (1 works) · Artificial Intelligence (1 works) · Behavioral Health and Interventions (1 works)