John Sparkman
Biographic Data
| ID | 5749474 |
|---|---|
| NAME | John Sparkman |
| GIVEN NAMES | John |
| FAMILY NAME | Sparkman |
| SIGNATURE | SPARKMAN J |
| AFFILIATIONS | University of Central Florida |
| ORCID | 0000-0001-9346-5947 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1952 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Enhancing Gamified Training Usability for Prosthesis via Reward Based Learning AI Model
Background Pediatric electromyographic prostheses have limited accessibility due to factors including device weight, training challenges, and aesthetics. When prescribed, high rejection rates still remain. In an effort to reduce rejection, a video game training platform was developed to improve training outcomes. Utilizing this platform shifts training to a low stress virtual environment and can include structured and free-play modes. Due to the …
Implementation of 3D Printing Technology in the Field of Prosthetics
There is an interesting and long history of prostheses designed for those with upper-limb difference, and yet issues still persist that have not yet been solved. Prosthesis needs for children are particularly complex, due in part to their growth rates. Access to a device can have a significant impact on a child's psychosocial development. Often, devices supporting both cosmetic form and user function are not accessible to children due to high cos…
Foundations of Current American Foreign Policy
No prominent works on this page.
Foundations of Current American Foreign Policy
Implementation of 3D Printing Technology in the Field of Prosthetics
There is an interesting and long history of prostheses designed for those with upper-limb difference, and yet issues still persist that have not yet been solved. Prosthesis needs for children are particularly complex, due in part to their growth rates. Access to a device can have a significant impact on a child's psychosocial development. Often, devices supporting both cosmetic form and user function are not accessible to children due to high cos…
Enhancing Gamified Training Usability for Prosthesis via Reward Based Learning AI Model
Background Pediatric electromyographic prostheses have limited accessibility due to factors including device weight, training challenges, and aesthetics. When prescribed, high rejection rates still remain. In an effort to reduce rejection, a video game training platform was developed to improve training outcomes. Utilizing this platform shifts training to a low stress virtual environment and can include structured and free-play modes. Due to the …
Computer Science (2 works) · Muscle activation and electromyography studies (2 works) · Political science (2 works) · Assistive Technology in Communication and Mobility (1 work) · Business (1 work) · Context (archaeology (1 work) · Current (fluid (1 work) · EEG and Brain-Computer Interfaces (1 work) · Electrical engineering (1 work) · Engineering (1 work)