J F Legaard
Biographic Data
| ID | 57598 |
|---|---|
| NAME | J F Legaard |
| GIVEN NAMES | J F |
| FAMILY NAME | Legaard |
| SIGNATURE | LEGAARD J F |
| AFFILIATIONS | Design School Kolding |
| ORCID | 0000-0003-2739-9835 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Scusa: Identifying Five Types of Disruption for Playful Experiences
Undersøgelsen udforsker begrebet playfulness i en designkontekst. Playfulness betragtes som et vigtigt område på grund af de mange positive effekter, det kan have på menneskelige oplevelser. Men for at designe til playfulness, er der behov for bedre at forstå de mulige nuancer af legende oplevelser, for at operationalisere konceptet mere i en designproces. Formålet med denne undersøgelse er således at give en sådan nuanceret forståelse af legende…
The wonder of play
Since its introduction almost 50 years ago, the concept of ‘flow’ has been descriptive of optimal experiences, also in relation to play. However, the explorative nature of play leads to some discrepancies between flow and the optimal experience of play. In this paper the differences between flow and play are explored, leading to proposing the state of ‘wonder’ as a counterpart to flow. This perspective offers a way to conceptually distinguish goa…
The wonder of play
Since its introduction almost 50 years ago, the concept of ‘flow’ has been descriptive of optimal experiences, also in relation to play. However, the explorative nature of play leads to some discrepancies between flow and the optimal experience of play. In this paper the differences between flow and play are explored, leading to proposing the state of ‘wonder’ as a counterpart to flow. This perspective offers a way to conceptually distinguish goa…
The wonder of play
Since its introduction almost 50 years ago, the concept of ‘flow’ has been descriptive of optimal experiences, also in relation to play. However, the explorative nature of play leads to some discrepancies between flow and the optimal experience of play. In this paper the differences between flow and play are explored, leading to proposing the state of ‘wonder’ as a counterpart to flow. This perspective offers a way to conceptually distinguish goa…
Scusa: Identifying Five Types of Disruption for Playful Experiences
Undersøgelsen udforsker begrebet playfulness i en designkontekst. Playfulness betragtes som et vigtigt område på grund af de mange positive effekter, det kan have på menneskelige oplevelser. Men for at designe til playfulness, er der behov for bedre at forstå de mulige nuancer af legende oplevelser, for at operationalisere konceptet mere i en designproces. Formålet med denne undersøgelse er således at give en sådan nuanceret forståelse af legende…
Mind wandering and attention (2 works) · Psychology (2 works) · Aesthetics (1 works) · Art (1 works) · Business (1 works) · Creativity in Education and Neuroscience (1 works) · Digital Games and Media (1 works) · Flow Experience in Various Fields (1 works) · Impact of Technology on Adolescents (1 works) · Social Psychology (1 works)