Fenja Ziegler
Biographic Data
| ID | 5762489 |
|---|---|
| NAME | Fenja Ziegler |
| GIVEN NAMES | Fenja |
| FAMILY NAME | Ziegler |
| SIGNATURE | ZIEGLER F |
| AFFILIATIONS | University of Nottingham |
| ORCID | 0000-0002-3519-9262 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 8 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Memory competition
Aggression can be provoked or unprovoked. Most studies on provoked and unprovoked aggression have used questionnaires, making it hard to quantify aggression's costs and benefits. We designed a new experiment that assigns variable costs and benefits to aggression, and it effectively measured both types. In our first study, unprovoked aggression was positively correlated with the level of unprovoked aggression measured by the Reactive-Proactive Agg…
Learning at school through to university
Dyslexia is a specific learning disability affecting 1 in 10 people nationwide. Literature acknowledges the need for greater understanding of the educational needs of learners with dyslexia in UK Higher Education (HE). Research in this field often stems from neuropsychological viewpoints and neglects the perspectives of students. This study was designed to understand the lifelong learning experiences of students with dyslexia. Semi-structured int…
Who’s been framed? Framing effects are reduced in financial gambles made for others
This suggests that the deviation from rational choices in decision-making can be significantly reduced when the emotional impact on the decision maker is lessened. These results are discussed in relation to Somatic Distortion Theory
Seeing is believing
We presented a scenario in which a protagonist saw an object in Location A but later heard a message saying it was in Location B. Participants judged where the protagonist believed the object was. In one condition, participants had additional information that the message was true. Those from an individualistic subculture tended to judge that the protagonist believed the message when they (the participants) knew it was true but disbelieved the mes…
How Does Narrative Cue Children's Perspective Taking
Three experiments with a total of 120 children between 4 and 9 years of age revealed systematic errors in the recall of deictic terms from a narrative. In some cases, the terms were inconsistent with the perspective of a protagonist. The errors occurred in all age groups and were at the same level whether the protagonist was "good" or "bad" but were less common in a narrative that did not include a protagonist. The pattern of errors suggests that…
How Does Narrative Cue Children's Perspective Taking
Three experiments with a total of 120 children between 4 and 9 years of age revealed systematic errors in the recall of deictic terms from a narrative. In some cases, the terms were inconsistent with the perspective of a protagonist. The errors occurred in all age groups and were at the same level whether the protagonist was "good" or "bad" but were less common in a narrative that did not include a protagonist. The pattern of errors suggests that…
Learning at school through to university
Dyslexia is a specific learning disability affecting 1 in 10 people nationwide. Literature acknowledges the need for greater understanding of the educational needs of learners with dyslexia in UK Higher Education (HE). Research in this field often stems from neuropsychological viewpoints and neglects the perspectives of students. This study was designed to understand the lifelong learning experiences of students with dyslexia. Semi-structured int…
How Does Narrative Cue Children's Perspective Taking
Three experiments with a total of 120 children between 4 and 9 years of age revealed systematic errors in the recall of deictic terms from a narrative. In some cases, the terms were inconsistent with the perspective of a protagonist. The errors occurred in all age groups and were at the same level whether the protagonist was "good" or "bad" but were less common in a narrative that did not include a protagonist. The pattern of errors suggests that…
Seeing is believing
We presented a scenario in which a protagonist saw an object in Location A but later heard a message saying it was in Location B. Participants judged where the protagonist believed the object was. In one condition, participants had additional information that the message was true. Those from an individualistic subculture tended to judge that the protagonist believed the message when they (the participants) knew it was true but disbelieved the mes…
Who’s been framed? Framing effects are reduced in financial gambles made for others
This suggests that the deviation from rational choices in decision-making can be significantly reduced when the emotional impact on the decision maker is lessened. These results are discussed in relation to Somatic Distortion Theory
Learning at school through to university
Dyslexia is a specific learning disability affecting 1 in 10 people nationwide. Literature acknowledges the need for greater understanding of the educational needs of learners with dyslexia in UK Higher Education (HE). Research in this field often stems from neuropsychological viewpoints and neglects the perspectives of students. This study was designed to understand the lifelong learning experiences of students with dyslexia. Semi-structured int…
Memory competition
Aggression can be provoked or unprovoked. Most studies on provoked and unprovoked aggression have used questionnaires, making it hard to quantify aggression's costs and benefits. We designed a new experiment that assigns variable costs and benefits to aggression, and it effectively measured both types. In our first study, unprovoked aggression was positively correlated with the level of unprovoked aggression measured by the Reactive-Proactive Agg…
Psychology (5 works) · Social Psychology (5 works) · Developmental psychology (3 works) · Social Psychology (3 works) · Psychology of Moral and Emotional Judgment (2 works) · Reading and Literacy Development (2 works) · Aggression (1 work) · Assistive Technology in Communication and Mobility (1 work) · Behavioral Health and Interventions (1 work) · Biology (1 work)