Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Albert K Liau

Biographic Data

ID5763460
NAMEAlbert K Liau
GIVEN NAMESAlbert K
FAMILY NAMELiau
SIGNATURELIAU A K
AFFILIATIONSNanyang Technological University
VERIFIEDNo
TOTAL WORKS10
TOTAL CITATIONS24
WORKS AS AUTHOR10
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1998
LATEST PUBLICATION YEAR2015
H-INDEX3
  • IZ Hero adventure

    Albert K Liau, Yuhyun Park et al.•ARTICLE•Psychology of Popular Media Culture•2015•Cited by: 1•References: 2

  • Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior

    Open Access•Sara Prot, Douglas A Gentile et al.•ARTICLE•Psychological Science•2014

    Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediat…

  • Pathological video-gaming among youth

    Albert K Liau, Hyekyung Choo et al.•ARTICLE•Addiction Research & Theory•2014

    The primary aim of the study was to understand the phenomenon of pathological videogaming by identifying protective factors for its development, and examining the dynamic interplay between protective factors and pathological video-gaming within a framework of change. The study was a 2-year longitudinal study involving 3034 children and adolescents recruited from 6 elementary and 6 secondary schools. Controlling for initial levels of pathological …

  • Construct and Predictive Validity of a Brief MMO Player Motivation Scale

    Dongdong Li, Dong Dong Li et al.•ARTICLE•Journal of Children and Media•2013

    The purpose of the present paper is to validate a short version of the MMO Player Motivation scale. Two studies were conducted using adolescent gamers from Singapore secondary schools. Study 1 used a cross-sectional design for item deduction. Study 2 used a 2-year longitudinal design for scale validation. The results showed that the brief scale conformed to the three-factor motivation model, including achievement, socialization, and immersion. Th…

  • Effects of Digital Game Play Among Young Singaporean Gamers

    Open Access•Dongdong Li, Hyekyung Choo et al.•ARTICLE•Journal of Virtual Worlds Research•2012

    Using a large sample of Singaporean children and adolescents from primary and secondary schools, this study provides important results on changes in amount of time spent on gaming and violent content exposure, and the effects of such changes on academic performance, pathological gaming, aggressive cognitions and empathic attitudes.This study provided support for the hypothesis that excessive gaming was related to poorer academic performance and m…

  • The Effects of Prosocial Video Games on Prosocial Behaviors

    Open Access•Douglas A Gentile, C Arnold Anderson et al.•ARTICLE•Personality and Social Psychology…•2009

    Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both short-term and long-term prosocial behaviors. We report three studies conducted in three countries with three age groups to test this hypothesis. I…

  • A Comparison of Teacher-Rated and Self-Reported Threats of Interpersonal Violence

    Open Access•Albert K Liau, Daniel J Flannery et al.•ARTICLE•The Journal of Early Adolescence•2004•Cited by: 3•References: 3

    The association between teachers’ identification of children who use threats and children’s self-identification as threateners was explored. The role of age, gender, and various student characteristics in influencing teachers’ identification of threateners was examined. Participants were 3,201 children in Grades 3 through 6. Results indicated significant but low associations between teacher and child self-reports of threatening behavior. Although…

  • Effects of psychoeducation for offenders in a community correctional facility

    Open Access•Albert K Liau, Randy Shively et al.•ARTICLE•Journal of Community Psychology•2004•Cited by: 3•References: 39

    The present study provided a randomized outcome evaluation of the psychoeducational component of the EQUIP program. The psychoeducational curriculum was implemented in a community correctional facility for adult felony offenders. The psychoeducational curriculum is designed to remedy offenders' delays in moral judgment maturity, social cognitive distortions, and social skill deficiencies. The participants were 316 felony offenders, 71% male, aged…

  • Initial behavior outcomes for the PeaceBuilders universal school-based violence prevention program

    Daniel J Flannery, Alexander T Vazsonyi et al.•ARTICLE•Developmental Psychology•2003•Cited by: 17•References: 48

  • Relations between self-serving cognitive distortions and overt vs. covert antisocial behavior in adolescents

    Open Access•Albert K Liau, Alvaro Q Barriga et al.•ARTICLE•Aggressive Behavior•1998•References: 14

    The present study addressed the relations between cognitive distortions (inaccurate thoughts, attitudes, or beliefs) and antisocial behavior that is either overt/confrontational (e.g., fighting) or covert/nonconfrontational (e.g., stealing). A controlled analysis of 52 male delinquents and a comparison sample of 51 high school students aged 14–18 years found the delinquents to be higher in both cognitive distortions and self-reported antisocial b…

  • Initial behavior outcomes for the PeaceBuilders universal school-based violence prevention program

    Daniel J Flannery, Alexander T Vazsonyi et al.•ARTICLE•Developmental Psychology•2003•Cited by: 17•References: 48

  • A Comparison of Teacher-Rated and Self-Reported Threats of Interpersonal Violence

    Open Access•Albert K Liau, Daniel J Flannery et al.•ARTICLE•The Journal of Early Adolescence•2004•Cited by: 3•References: 3

    The association between teachers’ identification of children who use threats and children’s self-identification as threateners was explored. The role of age, gender, and various student characteristics in influencing teachers’ identification of threateners was examined. Participants were 3,201 children in Grades 3 through 6. Results indicated significant but low associations between teacher and child self-reports of threatening behavior. Although…

  • Effects of psychoeducation for offenders in a community correctional facility

    Open Access•Albert K Liau, Randy Shively et al.•ARTICLE•Journal of Community Psychology•2004•Cited by: 3•References: 39

    The present study provided a randomized outcome evaluation of the psychoeducational component of the EQUIP program. The psychoeducational curriculum was implemented in a community correctional facility for adult felony offenders. The psychoeducational curriculum is designed to remedy offenders' delays in moral judgment maturity, social cognitive distortions, and social skill deficiencies. The participants were 316 felony offenders, 71% male, aged…

  • IZ Hero adventure

    Albert K Liau, Yuhyun Park et al.•ARTICLE•Psychology of Popular Media Culture•2015•Cited by: 1•References: 2

  • Relations between self-serving cognitive distortions and overt vs. covert antisocial behavior in adolescents

    Open Access•Albert K Liau, Alvaro Q Barriga et al.•ARTICLE•Aggressive Behavior•1998•References: 14

    The present study addressed the relations between cognitive distortions (inaccurate thoughts, attitudes, or beliefs) and antisocial behavior that is either overt/confrontational (e.g., fighting) or covert/nonconfrontational (e.g., stealing). A controlled analysis of 52 male delinquents and a comparison sample of 51 high school students aged 14–18 years found the delinquents to be higher in both cognitive distortions and self-reported antisocial b…

  • Initial behavior outcomes for the PeaceBuilders universal school-based violence prevention program

    Daniel J Flannery, Alexander T Vazsonyi et al.•ARTICLE•Developmental Psychology•2003•Cited by: 17•References: 48

  • A Comparison of Teacher-Rated and Self-Reported Threats of Interpersonal Violence

    Open Access•Albert K Liau, Daniel J Flannery et al.•ARTICLE•The Journal of Early Adolescence•2004•Cited by: 3•References: 3

    The association between teachers’ identification of children who use threats and children’s self-identification as threateners was explored. The role of age, gender, and various student characteristics in influencing teachers’ identification of threateners was examined. Participants were 3,201 children in Grades 3 through 6. Results indicated significant but low associations between teacher and child self-reports of threatening behavior. Although…

  • Effects of psychoeducation for offenders in a community correctional facility

    Open Access•Albert K Liau, Randy Shively et al.•ARTICLE•Journal of Community Psychology•2004•Cited by: 3•References: 39

    The present study provided a randomized outcome evaluation of the psychoeducational component of the EQUIP program. The psychoeducational curriculum was implemented in a community correctional facility for adult felony offenders. The psychoeducational curriculum is designed to remedy offenders' delays in moral judgment maturity, social cognitive distortions, and social skill deficiencies. The participants were 316 felony offenders, 71% male, aged…

  • The Effects of Prosocial Video Games on Prosocial Behaviors

    Open Access•Douglas A Gentile, C Arnold Anderson et al.•ARTICLE•Personality and Social Psychology…•2009

    Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both short-term and long-term prosocial behaviors. We report three studies conducted in three countries with three age groups to test this hypothesis. I…

  • Effects of Digital Game Play Among Young Singaporean Gamers

    Open Access•Dongdong Li, Hyekyung Choo et al.•ARTICLE•Journal of Virtual Worlds Research•2012

    Using a large sample of Singaporean children and adolescents from primary and secondary schools, this study provides important results on changes in amount of time spent on gaming and violent content exposure, and the effects of such changes on academic performance, pathological gaming, aggressive cognitions and empathic attitudes.This study provided support for the hypothesis that excessive gaming was related to poorer academic performance and m…

  • Construct and Predictive Validity of a Brief MMO Player Motivation Scale

    Dongdong Li, Dong Dong Li et al.•ARTICLE•Journal of Children and Media•2013

    The purpose of the present paper is to validate a short version of the MMO Player Motivation scale. Two studies were conducted using adolescent gamers from Singapore secondary schools. Study 1 used a cross-sectional design for item deduction. Study 2 used a 2-year longitudinal design for scale validation. The results showed that the brief scale conformed to the three-factor motivation model, including achievement, socialization, and immersion. Th…

  • Long-Term Relations Among Prosocial-Media Use, Empathy, and Prosocial Behavior

    Open Access•Sara Prot, Douglas A Gentile et al.•ARTICLE•Psychological Science•2014

    Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediat…

  • Pathological video-gaming among youth

    Albert K Liau, Hyekyung Choo et al.•ARTICLE•Addiction Research & Theory•2014

    The primary aim of the study was to understand the phenomenon of pathological videogaming by identifying protective factors for its development, and examining the dynamic interplay between protective factors and pathological video-gaming within a framework of change. The study was a 2-year longitudinal study involving 3034 children and adolescents recruited from 6 elementary and 6 secondary schools. Controlling for initial levels of pathological …

  • IZ Hero adventure

    Albert K Liau, Yuhyun Park et al.•ARTICLE•Psychology of Popular Media Culture•2015•Cited by: 1•References: 2

Psychology (10 works) · Developmental psychology (8 works) · Social Psychology (7 works) · Bullying, Victimization, and Aggression (5 works) · Child and Adolescent Psychosocial and Emotional Development (5 works) · Clinical Psychology (5 works) · Child Development and Digital Technology (4 works) · Impact of Technology on Adolescents (4 works) · Clinical Psychology (3 works) · Cognition (3 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae