Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Paul J C Adachi

Biographic Data

ID5764237
NAMEPaul J C Adachi
GIVEN NAMESPaul J C
FAMILY NAMEAdachi
SIGNATUREADACHI P J C
AFFILIATIONSBrock University
VERIFIEDNo
TOTAL WORKS10
TOTAL CITATIONS57
AUTHOR COUNT10
EDITOR COUNT0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2025
H-INDEX4
  • Are physical education teachers’ autonomy-supportive behaviors related to high-school students’ actual game-play performance

    Behzad Behzadnia, Paul J C Adachi et al.•ARTICLE•Physical Education and Sport…•2025

    Background Although studies based on self-determination theory have shown a relation between teachers’ autonomy-supportive teaching behaviors and students’ positive outcomes in physical education (PE), only a few studies have tested the relation between autonomy support and students’ actual game-play performance in a PE context.Purpose The purpose of this study was to examine whether physical education (PE) teachers’ autonomy-supportive behaviors…

  • Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2016•Cited by: 1•References: 35

  • Interpreting effect sizes when controlling for stability effects in longitudinal autoregressive models

    Paul J C Adachi, Paul Adachi et al.•ARTICLE•European Journal of Developmental…•2015

    Effect sizes in longitudinal studies often are dramatically smaller than effect sizes in cross-sectional studies. Indeed, autoregressive models (which are often used in longitudinal studies but not in cross-sectional studies) control for past levels on the outcome (i.e., stability effects) in order to predict change in levels of the outcome over time and thus may greatly reduce the magnitude of the effect of a predictor on the outcome. Unfortunat…

  • From the couch to the sports field

    Paul J C Adachi, Teena Willoughby•ARTICLE•Psychology of Popular Media Culture•2014•Cited by: 1•References: 6

  • It’s Not How Much You Play, but How Much You Enjoy the Game

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2014•Cited by: 4•References: 25

  • Demolishing the Competition

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2013•Cited by: 5•References: 34

  • More Than Just Fun and Games

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2013•Cited by: 6•References: 28

  • Do Video Games Promote Positive Youth Development

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Adolescent Research•2012•Cited by: 11•References: 4

    We argue that video game play may meet Larson’s (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are related to negative outcomes, while neglecting potential positive outcomes. In this article we review the …

  • A longitudinal study of the association between violent video game play and aggression among adolescents

    Teena Willoughby, Paul J C Adachi et al.•ARTICLE•Developmental Psychology•2012•Cited by: 29•References: 7

    In the past 2 decades, correlational and experimental studies have found a positive association between violent video game play and aggression. There is less evidence, however, to support a long-term relation between these behaviors. This study examined sustained violent video game play and adolescent aggressive behavior across the high school years and directly assessed the socialization (violent video game play predicts aggression over time) ve…

  • The effect of video game competition and violence on aggressive behavior

    Paul J C Adachi, Teena Willoughby•ARTICLE•Psychology of Violence•2011

    Objective: This study is the first to our knowledge to isolate the effect of video game violence and competitiveness on aggressive behavior. Method: In Pilot Study 1, a violent and nonviolent video game were matched on competitiveness, difficulty, and pace of action, and the effect of each game on aggressive behavior was then compared using an unambiguous measure of aggressive behavior (i.e., the Hot Sauce Paradigm) in Experiment 1. In Pilot Stud…

  • A longitudinal study of the association between violent video game play and aggression among adolescents

    Teena Willoughby, Paul J C Adachi et al.•ARTICLE•Developmental Psychology•2012•Cited by: 29•References: 7

    In the past 2 decades, correlational and experimental studies have found a positive association between violent video game play and aggression. There is less evidence, however, to support a long-term relation between these behaviors. This study examined sustained violent video game play and adolescent aggressive behavior across the high school years and directly assessed the socialization (violent video game play predicts aggression over time) ve…

  • Do Video Games Promote Positive Youth Development

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Adolescent Research•2012•Cited by: 11•References: 4

    We argue that video game play may meet Larson’s (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are related to negative outcomes, while neglecting potential positive outcomes. In this article we review the …

  • More Than Just Fun and Games

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2013•Cited by: 6•References: 28

  • Demolishing the Competition

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2013•Cited by: 5•References: 34

  • It’s Not How Much You Play, but How Much You Enjoy the Game

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2014•Cited by: 4•References: 25

  • Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2016•Cited by: 1•References: 35

  • From the couch to the sports field

    Paul J C Adachi, Teena Willoughby•ARTICLE•Psychology of Popular Media Culture•2014•Cited by: 1•References: 6

  • The effect of video game competition and violence on aggressive behavior

    Paul J C Adachi, Teena Willoughby•ARTICLE•Psychology of Violence•2011

    Objective: This study is the first to our knowledge to isolate the effect of video game violence and competitiveness on aggressive behavior. Method: In Pilot Study 1, a violent and nonviolent video game were matched on competitiveness, difficulty, and pace of action, and the effect of each game on aggressive behavior was then compared using an unambiguous measure of aggressive behavior (i.e., the Hot Sauce Paradigm) in Experiment 1. In Pilot Stud…

  • Do Video Games Promote Positive Youth Development

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Adolescent Research•2012•Cited by: 11•References: 4

    We argue that video game play may meet Larson’s (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are related to negative outcomes, while neglecting potential positive outcomes. In this article we review the …

  • A longitudinal study of the association between violent video game play and aggression among adolescents

    Teena Willoughby, Paul J C Adachi et al.•ARTICLE•Developmental Psychology•2012•Cited by: 29•References: 7

    In the past 2 decades, correlational and experimental studies have found a positive association between violent video game play and aggression. There is less evidence, however, to support a long-term relation between these behaviors. This study examined sustained violent video game play and adolescent aggressive behavior across the high school years and directly assessed the socialization (violent video game play predicts aggression over time) ve…

  • Demolishing the Competition

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2013•Cited by: 5•References: 34

  • More Than Just Fun and Games

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2013•Cited by: 6•References: 28

  • From the couch to the sports field

    Paul J C Adachi, Teena Willoughby•ARTICLE•Psychology of Popular Media Culture•2014•Cited by: 1•References: 6

  • It’s Not How Much You Play, but How Much You Enjoy the Game

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2014•Cited by: 4•References: 25

  • Interpreting effect sizes when controlling for stability effects in longitudinal autoregressive models

    Paul J C Adachi, Paul Adachi et al.•ARTICLE•European Journal of Developmental…•2015

    Effect sizes in longitudinal studies often are dramatically smaller than effect sizes in cross-sectional studies. Indeed, autoregressive models (which are often used in longitudinal studies but not in cross-sectional studies) control for past levels on the outcome (i.e., stability effects) in order to predict change in levels of the outcome over time and thus may greatly reduce the magnitude of the effect of a predictor on the outcome. Unfortunat…

  • Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults

    Open Access•Paul J C Adachi, Teena Willoughby•ARTICLE•Journal of Youth and Adolescence•2016•Cited by: 1•References: 35

  • Are physical education teachers’ autonomy-supportive behaviors related to high-school students’ actual game-play performance

    Behzad Behzadnia, Paul J C Adachi et al.•ARTICLE•Physical Education and Sport…•2025

    Background Although studies based on self-determination theory have shown a relation between teachers’ autonomy-supportive teaching behaviors and students’ positive outcomes in physical education (PE), only a few studies have tested the relation between autonomy support and students’ actual game-play performance in a PE context.Purpose The purpose of this study was to examine whether physical education (PE) teachers’ autonomy-supportive behaviors…

Psychology (10 works) · Developmental psychology (7 works) · Multimedia (7 works) · Video game (7 works) · Computer Science (6 works) · Social Psychology (6 works) · Medicine (5 works) · Social Psychology (5 works) · Association (psychology (4 works) · Impact of Technology on Adolescents (4 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae