Paul J C Adachi
Biographic Data
| ID | 5764237 |
|---|---|
| NAME | Paul J C Adachi |
| GIVEN NAMES | Paul J C |
| FAMILY NAME | Adachi |
| SIGNATURE | ADACHI P J C |
| AFFILIATIONS | Brock University |
| VERIFIED | No |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 57 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 4 |
Are physical education teachers’ autonomy-supportive behaviors related to high-school students’ actual game-play performance
Background Although studies based on self-determination theory have shown a relation between teachers’ autonomy-supportive teaching behaviors and students’ positive outcomes in physical education (PE), only a few studies have tested the relation between autonomy support and students’ actual game-play performance in a PE context.Purpose The purpose of this study was to examine whether physical education (PE) teachers’ autonomy-supportive behaviors…
Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults
Interpreting effect sizes when controlling for stability effects in longitudinal autoregressive models
Effect sizes in longitudinal studies often are dramatically smaller than effect sizes in cross-sectional studies. Indeed, autoregressive models (which are often used in longitudinal studies but not in cross-sectional studies) control for past levels on the outcome (i.e., stability effects) in order to predict change in levels of the outcome over time and thus may greatly reduce the magnitude of the effect of a predictor on the outcome. Unfortunat…
From the couch to the sports field
It’s Not How Much You Play, but How Much You Enjoy the Game
Demolishing the Competition
More Than Just Fun and Games
Do Video Games Promote Positive Youth Development
We argue that video game play may meet Larson’s (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are related to negative outcomes, while neglecting potential positive outcomes. In this article we review the …
A longitudinal study of the association between violent video game play and aggression among adolescents
In the past 2 decades, correlational and experimental studies have found a positive association between violent video game play and aggression. There is less evidence, however, to support a long-term relation between these behaviors. This study examined sustained violent video game play and adolescent aggressive behavior across the high school years and directly assessed the socialization (violent video game play predicts aggression over time) ve…
The effect of video game competition and violence on aggressive behavior
Objective: This study is the first to our knowledge to isolate the effect of video game violence and competitiveness on aggressive behavior. Method: In Pilot Study 1, a violent and nonviolent video game were matched on competitiveness, difficulty, and pace of action, and the effect of each game on aggressive behavior was then compared using an unambiguous measure of aggressive behavior (i.e., the Hot Sauce Paradigm) in Experiment 1. In Pilot Stud…
A longitudinal study of the association between violent video game play and aggression among adolescents
In the past 2 decades, correlational and experimental studies have found a positive association between violent video game play and aggression. There is less evidence, however, to support a long-term relation between these behaviors. This study examined sustained violent video game play and adolescent aggressive behavior across the high school years and directly assessed the socialization (violent video game play predicts aggression over time) ve…
Do Video Games Promote Positive Youth Development
We argue that video game play may meet Larson’s (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are related to negative outcomes, while neglecting potential positive outcomes. In this article we review the …
More Than Just Fun and Games
Demolishing the Competition
It’s Not How Much You Play, but How Much You Enjoy the Game
Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults
From the couch to the sports field
The effect of video game competition and violence on aggressive behavior
Objective: This study is the first to our knowledge to isolate the effect of video game violence and competitiveness on aggressive behavior. Method: In Pilot Study 1, a violent and nonviolent video game were matched on competitiveness, difficulty, and pace of action, and the effect of each game on aggressive behavior was then compared using an unambiguous measure of aggressive behavior (i.e., the Hot Sauce Paradigm) in Experiment 1. In Pilot Stud…
Do Video Games Promote Positive Youth Development
We argue that video game play may meet Larson’s (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are related to negative outcomes, while neglecting potential positive outcomes. In this article we review the …
A longitudinal study of the association between violent video game play and aggression among adolescents
In the past 2 decades, correlational and experimental studies have found a positive association between violent video game play and aggression. There is less evidence, however, to support a long-term relation between these behaviors. This study examined sustained violent video game play and adolescent aggressive behavior across the high school years and directly assessed the socialization (violent video game play predicts aggression over time) ve…
Demolishing the Competition
More Than Just Fun and Games
From the couch to the sports field
It’s Not How Much You Play, but How Much You Enjoy the Game
Interpreting effect sizes when controlling for stability effects in longitudinal autoregressive models
Effect sizes in longitudinal studies often are dramatically smaller than effect sizes in cross-sectional studies. Indeed, autoregressive models (which are often used in longitudinal studies but not in cross-sectional studies) control for past levels on the outcome (i.e., stability effects) in order to predict change in levels of the outcome over time and thus may greatly reduce the magnitude of the effect of a predictor on the outcome. Unfortunat…
Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults
Are physical education teachers’ autonomy-supportive behaviors related to high-school students’ actual game-play performance
Background Although studies based on self-determination theory have shown a relation between teachers’ autonomy-supportive teaching behaviors and students’ positive outcomes in physical education (PE), only a few studies have tested the relation between autonomy support and students’ actual game-play performance in a PE context.Purpose The purpose of this study was to examine whether physical education (PE) teachers’ autonomy-supportive behaviors…
Psychology (10 works) · Developmental psychology (7 works) · Multimedia (7 works) · Video game (7 works) · Computer Science (6 works) · Social Psychology (6 works) · Medicine (5 works) · Social Psychology (5 works) · Association (psychology (4 works) · Impact of Technology on Adolescents (4 works)