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Juan Miguel Andres-Bray

Biographic Data

ID5791401
NAMEJuan Miguel Andres-Bray
GIVEN NAMESJuan Miguel
FAMILY NAMEAndres-Bray
SIGNATUREANDRES-BRAY J M
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Gaming the system mediates the relationship between gender and learning outcomes in a digital learning game

    Open Access•Ryan S Baker, J Elizabeth Richey et al.•ARTICLE•Instructional Science•2025•Cited by: 1•References: 104

    Digital learning games have been increasingly adopted in classrooms to facilitate learning and to promote learning outcomes. Contrary to common beliefs, many digital learning games can be more effective for female students than male students in terms of learning and affective outcomes. However, the in-game learning mechanisms that explain these differences remain unclear. In the current study, we re-analyze three retrospective data sets drawn fro…

  • Gaming the system mediates the relationship between gender and learning outcomes in a digital learning game

    Open Access•Ryan S Baker, J Elizabeth Richey et al.•ARTICLE•Instructional Science•2025•Cited by: 1•References: 104

    Digital learning games have been increasingly adopted in classrooms to facilitate learning and to promote learning outcomes. Contrary to common beliefs, many digital learning games can be more effective for female students than male students in terms of learning and affective outcomes. However, the in-game learning mechanisms that explain these differences remain unclear. In the current study, we re-analyze three retrospective data sets drawn fro…

  • Gaming the system mediates the relationship between gender and learning outcomes in a digital learning game

    Open Access•Ryan S Baker, J Elizabeth Richey et al.•ARTICLE•Instructional Science•2025•Cited by: 1•References: 104

    Digital learning games have been increasingly adopted in classrooms to facilitate learning and to promote learning outcomes. Contrary to common beliefs, many digital learning games can be more effective for female students than male students in terms of learning and affective outcomes. However, the in-game learning mechanisms that explain these differences remain unclear. In the current study, we re-analyze three retrospective data sets drawn fro…

Computer Science (1 works) · Digital Learning (1 works) · Disengagement theory (1 works) · Educational game (1 works) · Educational Games and Gamification (1 works) · Educational psychology (1 works) · Game based learning (1 works) · Innovative Teaching and Learning Methods (1 works) · Mathematics education (1 works) · Multimedia (1 works)

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