Brian Rejack
Biographic Data
| ID | 5842357 |
|---|---|
| NAME | Brian Rejack |
| GIVEN NAMES | Brian |
| FAMILY NAME | Rejack |
| SIGNATURE | REJACK B |
| AFFILIATIONS | Illinois State University |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 1 |
Noir Affect
Daniel Lambert's Figure
One obituary for Daniel Lambert, who was made famous by his enormous body, begins by analogizing his physical size with the dimensions of print: “We have this day to swell our pages, with an articl
Popular Magazines, Popular Culture
Celebrity and popular culture emerged simultaneously, and synergistically, in part through the agency of the periodical press during the romantic period. As modes of fame multiplied, the audience of celebrity understood itself as a collective—often British, polite, class‐oriented—and as individuals modeled through the individualized celebrity that periodicals could project. This process—centered on fashion and fame—integrated notions of the popul…
Toward a virtual reenactment of history
Several modern video games claim a high degree of historical authenticity, and indeed the experience of modern gaming is often described as being more 'realistic' than ever before. This article explores the relationship between history and video games by discussing Brothers in Arms (2005( as a form of reenactment. What emerges from the game is a complex negotiation of two goals that often appear to be contradictory—fidelity to the conventions of …
Toward a virtual reenactment of history
Several modern video games claim a high degree of historical authenticity, and indeed the experience of modern gaming is often described as being more 'realistic' than ever before. This article explores the relationship between history and video games by discussing Brothers in Arms (2005( as a form of reenactment. What emerges from the game is a complex negotiation of two goals that often appear to be contradictory—fidelity to the conventions of …
Toward a virtual reenactment of history
Several modern video games claim a high degree of historical authenticity, and indeed the experience of modern gaming is often described as being more 'realistic' than ever before. This article explores the relationship between history and video games by discussing Brothers in Arms (2005( as a form of reenactment. What emerges from the game is a complex negotiation of two goals that often appear to be contradictory—fidelity to the conventions of …
Popular Magazines, Popular Culture
Celebrity and popular culture emerged simultaneously, and synergistically, in part through the agency of the periodical press during the romantic period. As modes of fame multiplied, the audience of celebrity understood itself as a collective—often British, polite, class‐oriented—and as individuals modeled through the individualized celebrity that periodicals could project. This process—centered on fashion and fame—integrated notions of the popul…
Daniel Lambert's Figure
One obituary for Daniel Lambert, who was made famous by his enormous body, begins by analogizing his physical size with the dimensions of print: “We have this day to swell our pages, with an articl
Noir Affect
Art (3 works) · Literature (3 works) · Aesthetics (2 works) · Law (2 works) · Law (2 works) · Political science (2 works) · Romance (2 works) · Social science (2 works) · Sociology (2 works) · Advertising (1 work)