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Brian Rejack

Biographic Data

ID5842357
NAMEBrian Rejack
GIVEN NAMESBrian
FAMILY NAMERejack
SIGNATUREREJACK B
AFFILIATIONSIllinois State University
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS8
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2020
H-INDEX1
  • Noir Affect

    Alexander Dunst, Sean Grattan et al.•BOOK•Noir Affect•2020

  • Daniel Lambert's Figure

    Brian Rejack•ARTICLE•Nineteenth Century Contexts•2015•References: 1

    One obituary for Daniel Lambert, who was made famous by his enormous body, begins by analogizing his physical size with the dimensions of print: “We have this day to swell our pages, with an articl

  • Popular Magazines, Popular Culture

    Open Access•Brian Rejack, Mark Schoenfield•ARTICLE•Literature Compass•2010

    Celebrity and popular culture emerged simultaneously, and synergistically, in part through the agency of the periodical press during the romantic period. As modes of fame multiplied, the audience of celebrity understood itself as a collective—often British, polite, class‐oriented—and as individuals modeled through the individualized celebrity that periodicals could project. This process—centered on fashion and fame—integrated notions of the popul…

  • Toward a virtual reenactment of history

    Brian Rejack•ARTICLE•Rethinking History•2007•Cited by: 8•References: 2

    Several modern video games claim a high degree of historical authenticity, and indeed the experience of modern gaming is often described as being more 'realistic' than ever before. This article explores the relationship between history and video games by discussing Brothers in Arms (2005( as a form of reenactment. What emerges from the game is a complex negotiation of two goals that often appear to be contradictory—fidelity to the conventions of …

  • Toward a virtual reenactment of history

    Brian Rejack•ARTICLE•Rethinking History•2007•Cited by: 8•References: 2

    Several modern video games claim a high degree of historical authenticity, and indeed the experience of modern gaming is often described as being more 'realistic' than ever before. This article explores the relationship between history and video games by discussing Brothers in Arms (2005( as a form of reenactment. What emerges from the game is a complex negotiation of two goals that often appear to be contradictory—fidelity to the conventions of …

  • Toward a virtual reenactment of history

    Brian Rejack•ARTICLE•Rethinking History•2007•Cited by: 8•References: 2

    Several modern video games claim a high degree of historical authenticity, and indeed the experience of modern gaming is often described as being more 'realistic' than ever before. This article explores the relationship between history and video games by discussing Brothers in Arms (2005( as a form of reenactment. What emerges from the game is a complex negotiation of two goals that often appear to be contradictory—fidelity to the conventions of …

  • Popular Magazines, Popular Culture

    Open Access•Brian Rejack, Mark Schoenfield•ARTICLE•Literature Compass•2010

    Celebrity and popular culture emerged simultaneously, and synergistically, in part through the agency of the periodical press during the romantic period. As modes of fame multiplied, the audience of celebrity understood itself as a collective—often British, polite, class‐oriented—and as individuals modeled through the individualized celebrity that periodicals could project. This process—centered on fashion and fame—integrated notions of the popul…

  • Daniel Lambert's Figure

    Brian Rejack•ARTICLE•Nineteenth Century Contexts•2015•References: 1

    One obituary for Daniel Lambert, who was made famous by his enormous body, begins by analogizing his physical size with the dimensions of print: “We have this day to swell our pages, with an articl

  • Noir Affect

    Alexander Dunst, Sean Grattan et al.•BOOK•Noir Affect•2020

Art (3 works) · Literature (3 works) · Aesthetics (2 works) · Law (2 works) · Law (2 works) · Political science (2 works) · Romance (2 works) · Social science (2 works) · Sociology (2 works) · Advertising (1 work)

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