Quin M Chrobak
Biographic Data
| ID | 5853875 |
|---|---|
| NAME | Quin M Chrobak |
| GIVEN NAMES | Quin M |
| FAMILY NAME | Chrobak |
| SIGNATURE | CHROBAK Q M |
| AFFILIATIONS | University of Wisconsin–Oshkosh |
| ORCID | 0000-0002-1746-9433 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Playing the Hero or Playing the Villain
Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…
Active maintenance of musical and linguistic information as a function of musical experience
Recent research suggests that linguistic and musical information are processed by shared working memory resources in non-musicians. However, it is still unclear how musical information is actively maintained by those with extensive musical experience. Some evidence suggests that those with musical experience may utilize distinct processing systems for the active maintenance of linguistic and musical information. To explore this possibility, a cro…
The impact of outcome valence on the susceptibility to suggestion for post-event causal misinformation
Recent research has demonstrated that people are especially susceptible to false memory development for suggested misinformation that fills a causal role (i.e., explains some known outcome) (Chrobak & Zaragoza, 2013). However, little is known about how factors associated with the witnessed outcome impact the likelihood of false memory development. In the present study, outcome valence (negative, positive, or neutral) was manipulated. Participants…
The Impact of Multifaceted Questions on Eyewitness Accuracy Following Forced Fabrication Interviews
Lawyers will frequently use complex-question forms, such as multifaceted questions (single questions that contain both a true and a false proposition), when cross-examining witnesses, and prior research has shown that use of such questions reduces testimonial accuracy. The present study extends this research by using a forced fabrication paradigm (Chrobak & Zaragoza, 2008) to assess how multifaceted questions might affect eyewitness suggestibilit…
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The Impact of Multifaceted Questions on Eyewitness Accuracy Following Forced Fabrication Interviews
Lawyers will frequently use complex-question forms, such as multifaceted questions (single questions that contain both a true and a false proposition), when cross-examining witnesses, and prior research has shown that use of such questions reduces testimonial accuracy. The present study extends this research by using a forced fabrication paradigm (Chrobak & Zaragoza, 2008) to assess how multifaceted questions might affect eyewitness suggestibilit…
The impact of outcome valence on the susceptibility to suggestion for post-event causal misinformation
Recent research has demonstrated that people are especially susceptible to false memory development for suggested misinformation that fills a causal role (i.e., explains some known outcome) (Chrobak & Zaragoza, 2013). However, little is known about how factors associated with the witnessed outcome impact the likelihood of false memory development. In the present study, outcome valence (negative, positive, or neutral) was manipulated. Participants…
Active maintenance of musical and linguistic information as a function of musical experience
Recent research suggests that linguistic and musical information are processed by shared working memory resources in non-musicians. However, it is still unclear how musical information is actively maintained by those with extensive musical experience. Some evidence suggests that those with musical experience may utilize distinct processing systems for the active maintenance of linguistic and musical information. To explore this possibility, a cro…
Playing the Hero or Playing the Villain
Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…
Psychology (4 works) · Social Psychology (3 works) · Art (2 works) · Cognitive psychology (2 works) · Communication (2 works) · Communication (2 works) · Computer Science (2 works) · Event (particle physics (2 works) · Memory Processes and Influences (2 works) · Social Psychology (2 works)