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Michelle Stratemeyer

Biographic Data

ID5861459
NAMEMichelle Stratemeyer
GIVEN NAMESMichelle
FAMILY NAMEStratemeyer
SIGNATURESTRATEMEYER M
AFFILIATIONSThe University of Melbourne
ORCID0000-0002-2851-4594
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS75
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2020
H-INDEX2
  • The Gendered Nature and Malleability of Gamer Stereotypes

    Open Access•Thekla Morgenroth, Michelle Stratemeyer et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Video gaming is seen as a male space. Female gamers are seen as atypical, have their competence challenged, and face more harassment than male gamers do. This precarious position is increasingly problematic as video gaming is now one of the most prevalent leisure activities, providing an opportunity to both forge and maintain friendships, and to achieve social status and career opportunities. We argue that the marginalization of female gamers is …

  • How does it feel to be treated like an object? Direct and indirect effects of exposure to sexual objectification on women’s emotions in daily life

    Peter Koval, Elise Holland et al.•ARTICLE•Journal of Personality and Social…•2019•Cited by: 11•References: 2

    Exposure to sexual objectification is an everyday experience for many women, yet little is known about its emotional consequences. Fredrickson and Roberts' (1997) objectification theory proposed a within-person process, wherein exposure to sexual objectification causes women to adopt a third-person perspective on their bodies, labeled self-objectification, which has harmful downstream consequences for their emotional well-being. However, previous…

  • Sexual objectification in women's daily lives

    Open Access•Elise Holland, Peter Koval et al.•ARTICLE•British Journal of Social…•2017

    Sexual objectification, particularly of young women, is highly prevalent in modern industrialized societies. Although there is plenty of experimental and cross‐sectional research on objectification, prospective studies investigating the prevalence and psychological impact of objectifying events in daily life are scarce. We used ecological momentary assessment to track the occurrence of objectifying events over 1 week in the daily lives of young w…

  • Recent research on dehumanization

    Open Access•Nick Haslam, Michelle Stratemeyer•ARTICLE•Current Opinion in Psychology•2016

  • What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

    Open Access•Benjamin Paaßen, Thekla Morgenroth et al.•ARTICLE•Sex Roles•2016•Cited by: 64•References: 12

  • What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

    Open Access•Benjamin Paaßen, Thekla Morgenroth et al.•ARTICLE•Sex Roles•2016•Cited by: 64•References: 12

  • How does it feel to be treated like an object? Direct and indirect effects of exposure to sexual objectification on women’s emotions in daily life

    Peter Koval, Elise Holland et al.•ARTICLE•Journal of Personality and Social…•2019•Cited by: 11•References: 2

    Exposure to sexual objectification is an everyday experience for many women, yet little is known about its emotional consequences. Fredrickson and Roberts' (1997) objectification theory proposed a within-person process, wherein exposure to sexual objectification causes women to adopt a third-person perspective on their bodies, labeled self-objectification, which has harmful downstream consequences for their emotional well-being. However, previous…

  • Recent research on dehumanization

    Open Access•Nick Haslam, Michelle Stratemeyer•ARTICLE•Current Opinion in Psychology•2016

  • What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

    Open Access•Benjamin Paaßen, Thekla Morgenroth et al.•ARTICLE•Sex Roles•2016•Cited by: 64•References: 12

  • Sexual objectification in women's daily lives

    Open Access•Elise Holland, Peter Koval et al.•ARTICLE•British Journal of Social…•2017

    Sexual objectification, particularly of young women, is highly prevalent in modern industrialized societies. Although there is plenty of experimental and cross‐sectional research on objectification, prospective studies investigating the prevalence and psychological impact of objectifying events in daily life are scarce. We used ecological momentary assessment to track the occurrence of objectifying events over 1 week in the daily lives of young w…

  • How does it feel to be treated like an object? Direct and indirect effects of exposure to sexual objectification on women’s emotions in daily life

    Peter Koval, Elise Holland et al.•ARTICLE•Journal of Personality and Social…•2019•Cited by: 11•References: 2

    Exposure to sexual objectification is an everyday experience for many women, yet little is known about its emotional consequences. Fredrickson and Roberts' (1997) objectification theory proposed a within-person process, wherein exposure to sexual objectification causes women to adopt a third-person perspective on their bodies, labeled self-objectification, which has harmful downstream consequences for their emotional well-being. However, previous…

  • The Gendered Nature and Malleability of Gamer Stereotypes

    Open Access•Thekla Morgenroth, Michelle Stratemeyer et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Video gaming is seen as a male space. Female gamers are seen as atypical, have their competence challenged, and face more harassment than male gamers do. This precarious position is increasingly problematic as video gaming is now one of the most prevalent leisure activities, providing an opportunity to both forge and maintain friendships, and to achieve social status and career opportunities. We argue that the marginalization of female gamers is …

Psychology (5 works) · Social Psychology (5 works) · Gender Roles and Identity Studies (3 works) · Developmental psychology (2 works) · Digital Games and Media (2 works) · Eating Disorders and Behaviors (2 works) · Impact of Technology on Adolescents (2 works) · Objectification (2 works) · Social Psychology (2 works) · Anthropology (1 work)

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