Michelle Stratemeyer
Biographic Data
| ID | 5861459 |
|---|---|
| NAME | Michelle Stratemeyer |
| GIVEN NAMES | Michelle |
| FAMILY NAME | Stratemeyer |
| SIGNATURE | STRATEMEYER M |
| AFFILIATIONS | The University of Melbourne |
| ORCID | 0000-0002-2851-4594 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 75 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 2 |
The Gendered Nature and Malleability of Gamer Stereotypes
Video gaming is seen as a male space. Female gamers are seen as atypical, have their competence challenged, and face more harassment than male gamers do. This precarious position is increasingly problematic as video gaming is now one of the most prevalent leisure activities, providing an opportunity to both forge and maintain friendships, and to achieve social status and career opportunities. We argue that the marginalization of female gamers is …
How does it feel to be treated like an object? Direct and indirect effects of exposure to sexual objectification on women’s emotions in daily life
Exposure to sexual objectification is an everyday experience for many women, yet little is known about its emotional consequences. Fredrickson and Roberts' (1997) objectification theory proposed a within-person process, wherein exposure to sexual objectification causes women to adopt a third-person perspective on their bodies, labeled self-objectification, which has harmful downstream consequences for their emotional well-being. However, previous…
Sexual objectification in women's daily lives
Sexual objectification, particularly of young women, is highly prevalent in modern industrialized societies. Although there is plenty of experimental and cross‐sectional research on objectification, prospective studies investigating the prevalence and psychological impact of objectifying events in daily life are scarce. We used ecological momentary assessment to track the occurrence of objectifying events over 1 week in the daily lives of young w…
Recent research on dehumanization
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
How does it feel to be treated like an object? Direct and indirect effects of exposure to sexual objectification on women’s emotions in daily life
Exposure to sexual objectification is an everyday experience for many women, yet little is known about its emotional consequences. Fredrickson and Roberts' (1997) objectification theory proposed a within-person process, wherein exposure to sexual objectification causes women to adopt a third-person perspective on their bodies, labeled self-objectification, which has harmful downstream consequences for their emotional well-being. However, previous…
Recent research on dehumanization
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
Sexual objectification in women's daily lives
Sexual objectification, particularly of young women, is highly prevalent in modern industrialized societies. Although there is plenty of experimental and cross‐sectional research on objectification, prospective studies investigating the prevalence and psychological impact of objectifying events in daily life are scarce. We used ecological momentary assessment to track the occurrence of objectifying events over 1 week in the daily lives of young w…
How does it feel to be treated like an object? Direct and indirect effects of exposure to sexual objectification on women’s emotions in daily life
Exposure to sexual objectification is an everyday experience for many women, yet little is known about its emotional consequences. Fredrickson and Roberts' (1997) objectification theory proposed a within-person process, wherein exposure to sexual objectification causes women to adopt a third-person perspective on their bodies, labeled self-objectification, which has harmful downstream consequences for their emotional well-being. However, previous…
The Gendered Nature and Malleability of Gamer Stereotypes
Video gaming is seen as a male space. Female gamers are seen as atypical, have their competence challenged, and face more harassment than male gamers do. This precarious position is increasingly problematic as video gaming is now one of the most prevalent leisure activities, providing an opportunity to both forge and maintain friendships, and to achieve social status and career opportunities. We argue that the marginalization of female gamers is …
Psychology (5 works) · Social Psychology (5 works) · Gender Roles and Identity Studies (3 works) · Developmental psychology (2 works) · Digital Games and Media (2 works) · Eating Disorders and Behaviors (2 works) · Impact of Technology on Adolescents (2 works) · Objectification (2 works) · Social Psychology (2 works) · Anthropology (1 work)