Wesley A Bullock
Biographic Data
| ID | 5862308 |
|---|---|
| NAME | Wesley A Bullock |
| GIVEN NAMES | Wesley A |
| FAMILY NAME | Bullock |
| SIGNATURE | BULLOCK W A |
| AFFILIATIONS | University of Toledo |
| ORCID | 0000-0001-6869-6954 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2002 |
| H-INDEX | 1 |
Aggression and psychopathology in adolescents with a preference for violent electronic games
Associations between a preference for violent electronic games and adolescents’ self‐perceptions of problem behaviors and emotions were examined. It was predicted that a preference for violent games would be associated with negative externalizing characteristics, in particular aggressive emotions and behaviors, on the Youth Self‐Report (YSR), a standardized self‐report measure of adolescent problem behaviors. Thirty‐two 11‐ through 15‐year‐olds (…
Aggression and psychopathology in adolescents with a preference for violent electronic games
Associations between a preference for violent electronic games and adolescents’ self‐perceptions of problem behaviors and emotions were examined. It was predicted that a preference for violent games would be associated with negative externalizing characteristics, in particular aggressive emotions and behaviors, on the Youth Self‐Report (YSR), a standardized self‐report measure of adolescent problem behaviors. Thirty‐two 11‐ through 15‐year‐olds (…
Aggression and psychopathology in adolescents with a preference for violent electronic games
Associations between a preference for violent electronic games and adolescents’ self‐perceptions of problem behaviors and emotions were examined. It was predicted that a preference for violent games would be associated with negative externalizing characteristics, in particular aggressive emotions and behaviors, on the Youth Self‐Report (YSR), a standardized self‐report measure of adolescent problem behaviors. Thirty‐two 11‐ through 15‐year‐olds (…
Aggression (1 work) · Bullying, Victimization, and Aggression (1 work) · Child Development and Digital Technology (1 work) · Clinical Psychology (1 work) · Clinical Psychology (1 work) · Developmental psychology (1 work) · Human Factors and Ergonomics (1 work) · Human Factors and Ergonomics (1 work) · Impact of Technology on Adolescents (1 work) · Injury prevention (1 work)