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Alexander Frankel

Biographic Data

ID5867377
NAMEAlexander Frankel
GIVEN NAMESAlexander
FAMILY NAMEFrankel
SIGNATUREFRANKEL A
AFFILIATIONSUniversity of Chicago
ORCID0009-0007-6738-2911
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS23
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2018
H-INDEX2
  • Muddled Information

    Alexander Frankel, Alex Frankel et al.•ARTICLE•Journal of Political Economy•2018•Cited by: 3•References: 2

    We study a model of signaling in which agents are heterogeneous on two dimensions. An agent's natural action is the action taken in the absence of signaling concerns. Her gaming ability parameterizes the cost of increasing the action. Equilibrium behavior muddles information across dimensions. As incentives to take higher actions increase—due to higher stakes or more manipulable signaling technology—more information is revealed about gaming abili…

  • Suspense and Surprise

    Jeffrey C Ely, Jeffrey Ely et al.•ARTICLE•Journal of Political Economy•2015•Cited by: 20•References: 1

    We model demand for noninstrumental information, drawing on the idea that people derive entertainment utility from suspense and surprise. A period has more suspense if the variance of the next period’s beliefs is greater. A period has more surprise if the current belief is further from the last period’s belief. Under these definitions, we analyze the optimal way to reveal information over time so as to maximize expected suspense or surprise exper…

  • Suspense and Surprise

    Jeffrey C Ely, Jeffrey Ely et al.•ARTICLE•Journal of Political Economy•2015•Cited by: 20•References: 1

    We model demand for noninstrumental information, drawing on the idea that people derive entertainment utility from suspense and surprise. A period has more suspense if the variance of the next period’s beliefs is greater. A period has more surprise if the current belief is further from the last period’s belief. Under these definitions, we analyze the optimal way to reveal information over time so as to maximize expected suspense or surprise exper…

  • Muddled Information

    Alexander Frankel, Alex Frankel et al.•ARTICLE•Journal of Political Economy•2018•Cited by: 3•References: 2

    We study a model of signaling in which agents are heterogeneous on two dimensions. An agent's natural action is the action taken in the absence of signaling concerns. Her gaming ability parameterizes the cost of increasing the action. Equilibrium behavior muddles information across dimensions. As incentives to take higher actions increase—due to higher stakes or more manipulable signaling technology—more information is revealed about gaming abili…

  • Suspense and Surprise

    Jeffrey C Ely, Jeffrey Ely et al.•ARTICLE•Journal of Political Economy•2015•Cited by: 20•References: 1

    We model demand for noninstrumental information, drawing on the idea that people derive entertainment utility from suspense and surprise. A period has more suspense if the variance of the next period’s beliefs is greater. A period has more surprise if the current belief is further from the last period’s belief. Under these definitions, we analyze the optimal way to reveal information over time so as to maximize expected suspense or surprise exper…

  • Muddled Information

    Alexander Frankel, Alex Frankel et al.•ARTICLE•Journal of Political Economy•2018•Cited by: 3•References: 2

    We study a model of signaling in which agents are heterogeneous on two dimensions. An agent's natural action is the action taken in the absence of signaling concerns. Her gaming ability parameterizes the cost of increasing the action. Equilibrium behavior muddles information across dimensions. As incentives to take higher actions increase—due to higher stakes or more manipulable signaling technology—more information is revealed about gaming abili…

Business (2 works) · Economics (2 works) · Experimental Behavioral Economics Studies (2 works) · Game Theory and Applications (2 works) · Microeconomics (2 works) · Action (physics (1 work) · Advertising (1 work) · Aesthetics (1 work) · Common value auction (1 work) · Computer Science (1 work)

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