Michael Anthony DeAnda
Biographic Data
| ID | 5870257 |
|---|---|
| NAME | Michael Anthony DeAnda |
| GIVEN NAMES | Michael Anthony |
| FAMILY NAME | DeAnda |
| SIGNATURE | DEANDA M A |
| AFFILIATIONS | DePaul University |
| ORCID | 0000-0002-6122-5671 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Undetectable Starting Points
In this article, the authors tease out meritocracy from level design by comparing “passing” game levels with “passing” as performances for survival by marginalized peoples. We use HIV to demonstrate passing as a response from the intersections of queerness, race, and disability to inform heuristics for level design that tease out meritocratic design practices. We finish by illustrating our heuristics in action through Roxy's Got Balls, an online …
Chisme, lo cotidiano and disruptive gameplay
On 12 February 2014, an unknown Australian developer colloquially known as ‘Streamer’ launched Twitch Plays Pokémon, an emulation of Pokémon Red experimentally modified for collaborative play through an online streaming platform, Twitch. During the run of the game, the number of players simultaneously feeding commands into the game yielded some odd in-game behaviors: the avatar would aimlessly pace, give random strings as nicknames to pokémon, an…
Families, Friendship, and Feelings”
Families, Friendship, and Feelings”
Chisme, lo cotidiano and disruptive gameplay
On 12 February 2014, an unknown Australian developer colloquially known as ‘Streamer’ launched Twitch Plays Pokémon, an emulation of Pokémon Red experimentally modified for collaborative play through an online streaming platform, Twitch. During the run of the game, the number of players simultaneously feeding commands into the game yielded some odd in-game behaviors: the avatar would aimlessly pace, give random strings as nicknames to pokémon, an…
Undetectable Starting Points
In this article, the authors tease out meritocracy from level design by comparing “passing” game levels with “passing” as performances for survival by marginalized peoples. We use HIV to demonstrate passing as a response from the intersections of queerness, race, and disability to inform heuristics for level design that tease out meritocratic design practices. We finish by illustrating our heuristics in action through Roxy's Got Balls, an online …
Computer Science (3 works) · Sociology (3 works) · Gender, Feminism, and Media (2 works) · History (2 works) · Aesthetics (1 works) · Affordance (1 works) · Art (1 works) · Art history (1 works) · Avatar (1 works) · Citation (1 works)