Jennifer deWinter
Biographic Data
| ID | 5870258 |
|---|---|
| NAME | Jennifer deWinter |
| GIVEN NAMES | Jennifer |
| FAMILY NAME | deWinter |
| SIGNATURE | DEWINTER J |
| AFFILIATIONS | Worcester Polytechnic Institute |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 1 |
Families, Friendship, and Feelings”
Gaming Representation
Computer Games and Technical Communication
In a 2012 interview with Internet forum Big Think, John Seely Brown, drawing on the work of Huizinga and Juul, stirred up controversy across gaming communities and business publications by claiming that World of Warcraft (WoW) players were preferable job candidates to many professionals who possess Masters degrees in Business Administration. “I would rather hire a high-level World of Warcraft player than an MBA from Harvard,” announced Brown, who…
Video Game Policy
Social networking games are embedded within the complex networks of online social networking spaces (Juul 2010, 20). They are not simple, mindless puzzle games but instead require sophisticated levels of information literacy and fluency from players. Based on the popular television series franchise CSI: Crime Scene Investigation (Zuiker 2000), CSI: Crime City is one of two social networking games offered by game developer Area/Code and distributo…
Video Games Around the World
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…
Taylorism 2.0
By making work seem more like leisure time, gamification and corporate training games serve as a mechanism for solving a range of problems and, significantly, of increasing productivity. This piece examines the implications of gamification as a means of productivity gains that extend Frederick Winslow Taylor’s principles of scientific management, or Taylorism. Relying on measurement and observation as a mechanism to collapse the domains of labour…
Taylorism 2.0
By making work seem more like leisure time, gamification and corporate training games serve as a mechanism for solving a range of problems and, significantly, of increasing productivity. This piece examines the implications of gamification as a means of productivity gains that extend Frederick Winslow Taylor’s principles of scientific management, or Taylorism. Relying on measurement and observation as a mechanism to collapse the domains of labour…
Video Game Policy
Social networking games are embedded within the complex networks of online social networking spaces (Juul 2010, 20). They are not simple, mindless puzzle games but instead require sophisticated levels of information literacy and fluency from players. Based on the popular television series franchise CSI: Crime Scene Investigation (Zuiker 2000), CSI: Crime City is one of two social networking games offered by game developer Area/Code and distributo…
Video Games Around the World
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…
Computer Games and Technical Communication
In a 2012 interview with Internet forum Big Think, John Seely Brown, drawing on the work of Huizinga and Juul, stirred up controversy across gaming communities and business publications by claiming that World of Warcraft (WoW) players were preferable job candidates to many professionals who possess Masters degrees in Business Administration. “I would rather hire a high-level World of Warcraft player than an MBA from Harvard,” announced Brown, who…
Gaming Representation
Families, Friendship, and Feelings”
Computer Science (4 works) · Digital Games and Media (3 works) · Law (3 works) · Political science (3 works) · Sociology (3 works) · Video games (3 works) · Business (2 works) · Economics (2 works) · Media studies (2 works) · Multimedia (2 works)