Michael S Horn
Biographic Data
| ID | 5877193 |
|---|---|
| NAME | Michael S Horn |
| GIVEN NAMES | Michael S |
| FAMILY NAME | Horn |
| SIGNATURE | HORN M S |
| AFFILIATIONS | Northwestern University |
| ORCID | 0000-0002-4892-6801 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Computational musicking
While there is a growing body of research that explores the integration of music and coding in learning environments, much of this work has either emphasised the technical aspects of computer language design or music as a motivational context within which to learn computer science concepts. In this paper, we report on a study in which five undergraduate students with experience in both music and coding completed two creative musical tasks: one us…
Secondary science teachers' conceptualizations and modifications to support equitable participation in a co‐designed computational thinking lesson
Increasing access to computational ideas and practices is one important reason to integrate computational thinking (CT) in science classrooms. While integrating CT into science classrooms broadens exposure to computing, it may not be enough to ensure equitable participation in the science classroom. Equitable participation is crucial because providing students with an environment in which they are able to fully engage and participate in science a…
Constructionist co‐design
This paper reports on the first iteration of the Computational Thinking Summer Institute, a month‐long programme in which high school teachers co‐designed computationally enhanced mathematics and science curricula with researchers. The co‐design process itself was a constructionist learning experience for teachers resulting in constructionist curricula to be used in their own classrooms. We present three case studies to illustrate different ways …
Beyond video games for social change
The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. --- Eva Hornecker, Editor
No prominent works on this page.
Beyond video games for social change
The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. --- Eva Hornecker, Editor
Constructionist co‐design
This paper reports on the first iteration of the Computational Thinking Summer Institute, a month‐long programme in which high school teachers co‐designed computationally enhanced mathematics and science curricula with researchers. The co‐design process itself was a constructionist learning experience for teachers resulting in constructionist curricula to be used in their own classrooms. We present three case studies to illustrate different ways …
Computational musicking
While there is a growing body of research that explores the integration of music and coding in learning environments, much of this work has either emphasised the technical aspects of computer language design or music as a motivational context within which to learn computer science concepts. In this paper, we report on a study in which five undergraduate students with experience in both music and coding completed two creative musical tasks: one us…
Secondary science teachers' conceptualizations and modifications to support equitable participation in a co‐designed computational thinking lesson
Increasing access to computational ideas and practices is one important reason to integrate computational thinking (CT) in science classrooms. While integrating CT into science classrooms broadens exposure to computing, it may not be enough to ensure equitable participation in the science classroom. Equitable participation is crucial because providing students with an environment in which they are able to fully engage and participate in science a…
Computer Science (3 works) · Sociology (3 works) · Computational Thinking (2 works) · Innovative Teaching and Learning Methods (2 works) · Mathematics education (2 works) · Pedagogy (2 works) · Professional development (2 works) · Psychology (2 works) · Teaching and Learning Programming (2 works) · Art, Technology, and Culture (1 works)