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Rafael S Rodrigues

Biographic Data

ID5884319
NAMERafael S Rodrigues
GIVEN NAMESRafael S
FAMILY NAMERodrigues
SIGNATURERODRIGUES R S
AFFILIATIONSUniversidade de São Paulo
ORCID0000-0001-6273-864X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Pigeons, portals, and Pacman: Insightful problem solving and navigation using a touchscreen video game

    Open Access•Rafael S Rodrigues, Cyrus Kirkman et al.•ARTICLE•Journal of the Experimental…•2026•References: 55

    Video games have been used in several studies to investigate problem solving. We present empirical findings from a redesigned touchscreen navigation “grid‐world” procedure resembling the classic video game PacMan (hereafter, “pacman”) played by pigeons. Our objective was to develop a procedure to study insight, similar to that of Epstein et al. (1984). During Training Phase 1, pigeons learned to guide a virtual pacman across a touchscreen arena t…

  • Fostering Creativity: The Role of Operant Variability on Problem-Solving and Insight

    Open Access•Rafael S Rodrigues, Miriam Garcia-Mijares et al.•ARTICLE•The Psychological Record•2025

  • To Fail or Not to Fail? Implications of Extinction on Creativity and Problem-Solving Behavior

    Open Access•Rafael S Rodrigues, Miriam Garcia-Mijares et al.•ARTICLE•The Psychological Record•2021

No prominent works on this page.

  • To Fail or Not to Fail? Implications of Extinction on Creativity and Problem-Solving Behavior

    Open Access•Rafael S Rodrigues, Miriam Garcia-Mijares et al.•ARTICLE•The Psychological Record•2021

  • Fostering Creativity: The Role of Operant Variability on Problem-Solving and Insight

    Open Access•Rafael S Rodrigues, Miriam Garcia-Mijares et al.•ARTICLE•The Psychological Record•2025

  • Pigeons, portals, and Pacman: Insightful problem solving and navigation using a touchscreen video game

    Open Access•Rafael S Rodrigues, Cyrus Kirkman et al.•ARTICLE•Journal of the Experimental…•2026•References: 55

    Video games have been used in several studies to investigate problem solving. We present empirical findings from a redesigned touchscreen navigation “grid‐world” procedure resembling the classic video game PacMan (hereafter, “pacman”) played by pigeons. Our objective was to develop a procedure to study insight, similar to that of Epstein et al. (1984). During Training Phase 1, pigeons learned to guide a virtual pacman across a touchscreen arena t…

Child and Animal Learning Development (2 works) · Cognitive psychology (2 works) · Creativity (2 works) · Creativity in Education and Neuroscience (2 works) · Psychology (2 works) · Social Psychology (2 works) · Animation (1 works) · Assertion (1 works) · Behavioral and Psychological Studies (1 works) · Cognitive Abilities and Testing (1 works)

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