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Patrick M Hancock

Biographic Data

ID5884337
NAMEPatrick M Hancock
GIVEN NAMESPatrick M
FAMILY NAMEHancock
SIGNATUREHANCOCK P M
AFFILIATIONSKansas State University
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Video game engines as the new “virtual” Skinner box

    Open Access•Michael E Young, Patrick M Hancock et al.•ARTICLE•Journal of the Experimental…•2026•References: 89

    The Skinner box has provided a standardized method of conducting experiments on operant behavior throughout the history of behavior analysis. As technology has advanced, these operant chambers have become increasingly complex to allow for the study of new stimuli, behavior, and outcomes. The present article takes this variability one step further by advocating for the use of video game engines in the study of operant behavior in humans. Game engi…

  • Emoji as gesture in digital communication: Emoji improve comprehension of indirect speech

    Open Access•Patrick M Hancock, Caitlin Hilverman et al.•ARTICLE•Psychonomic Bulletin & Review•2024

No prominent works on this page.

  • Emoji as gesture in digital communication: Emoji improve comprehension of indirect speech

    Open Access•Patrick M Hancock, Caitlin Hilverman et al.•ARTICLE•Psychonomic Bulletin & Review•2024

  • Video game engines as the new “virtual” Skinner box

    Open Access•Michael E Young, Patrick M Hancock et al.•ARTICLE•Journal of the Experimental…•2026•References: 89

    The Skinner box has provided a standardized method of conducting experiments on operant behavior throughout the history of behavior analysis. As technology has advanced, these operant chambers have become increasingly complex to allow for the study of new stimuli, behavior, and outcomes. The present article takes this variability one step further by advocating for the use of video game engines in the study of operant behavior in humans. Game engi…

Artificial Intelligence (1 works) · Behavioral and Psychological Studies (1 works) · Behavioural sciences (1 works) · Bullying, Victimization, and Aggression (1 works) · Cognitive Abilities and Testing (1 works) · Communication (1 works) · Comprehension (1 works) · Computer Science (1 works) · Digital Communication and Language (1 works) · Emoji (1 works)

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