Sari Ylinen
Biographic Data
| ID | 5886501 |
|---|---|
| NAME | Sari Ylinen |
| GIVEN NAMES | Sari |
| FAMILY NAME | Ylinen |
| SIGNATURE | YLINEN S |
| AFFILIATIONS | University of Helsinki |
| ORCID | 0000-0001-5897-3030 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Gaming enhances learning-induced plastic changes in the brain
Digital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that refle…
The Effects of a Digital Articulatory Game on the Ability to Perceive Speech-Sound Contrasts in Another Language
Digital and mobile devices enable easy access to applications for the learning of foreign languages. However, experimental studies on the effectiveness of these applications are scarce. Moreover, it is not understood whether the effects of speech and language training generalize to features that are not trained. To this end, we conducted a four-week intervention that focused on articulatory training and learning of English words in 6–7-year-old F…
The Perception of Phonological Quantity based on Durational Cues by Native Speakers, Second-language Users and Nonspeakers of Finnish
Some languages, such as Finnish, use speech-sound duration as the primary cue for a phonological quantity distinction. For second-language (L2) learners, quantity is often difficult to master if speech-sound duration plays a less important role in the phonology of their native language (L1). By comparing the categorization performance of native speakers of Finnish, Russian L2 users of Finnish, and non-Finnish-speaking Russians, the present study …
The Perception of Phonological Quantity based on Durational Cues by Native Speakers, Second-language Users and Nonspeakers of Finnish
Some languages, such as Finnish, use speech-sound duration as the primary cue for a phonological quantity distinction. For second-language (L2) learners, quantity is often difficult to master if speech-sound duration plays a less important role in the phonology of their native language (L1). By comparing the categorization performance of native speakers of Finnish, Russian L2 users of Finnish, and non-Finnish-speaking Russians, the present study …
The Perception of Phonological Quantity based on Durational Cues by Native Speakers, Second-language Users and Nonspeakers of Finnish
Some languages, such as Finnish, use speech-sound duration as the primary cue for a phonological quantity distinction. For second-language (L2) learners, quantity is often difficult to master if speech-sound duration plays a less important role in the phonology of their native language (L1). By comparing the categorization performance of native speakers of Finnish, Russian L2 users of Finnish, and non-Finnish-speaking Russians, the present study …
The Effects of a Digital Articulatory Game on the Ability to Perceive Speech-Sound Contrasts in Another Language
Digital and mobile devices enable easy access to applications for the learning of foreign languages. However, experimental studies on the effectiveness of these applications are scarce. Moreover, it is not understood whether the effects of speech and language training generalize to features that are not trained. To this end, we conducted a four-week intervention that focused on articulatory training and learning of English words in 6–7-year-old F…
Gaming enhances learning-induced plastic changes in the brain
Digital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that refle…
Cognitive psychology (3 works) · Psychology (3 works) · Computer Science (2 works) · Language Development and Disorders (2 works) · Linguistics (2 works) · Perception (2 works) · Phonetics and Phonology Research (2 works) · Reading and Literacy Development (2 works) · Artificial Intelligence (1 works) · Categorization (1 works)