J Yellowlees Douglas
Biographic Data
| ID | 5891077 |
|---|---|
| NAME | J Yellowlees Douglas |
| GIVEN NAMES | J Yellowlees |
| FAMILY NAME | Douglas |
| SIGNATURE | DOUGLAS J Y |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1993 |
| LATEST PUBLICATION YEAR | 1996 |
| H-INDEX | 1 |
Virtual Intimacy trademark and the Male Gaze Cubed
Interactive narratives on CD-ROM have the potential to make us feel more a part of the stories we experience than do either film or print. Yet, as some early offerings in this fledgling genre reveal, the use of subjective camera and the constraints on the user’s interaction with the narrative can conspire to make some readers feel straitjacketed by the text, rather than transported by it. The author analyzes one of these early offerings in depth …
Where the Senses Become a Stage and Reading Is Direction
In Aldous Huxley's Brave New World (1932), audiences flock to the feelies, a hybrid of cinema and Sensorama that communicates the kisses and couplings onscreen to the individual viewers, hunched in their seats clutching onto decidedly phallic knobs. Where audiences attending a performance of Pygmalion or King Lear might feel fear, anger, empathy, or pity, the feelies presumably supplant the audience's emotional interaction with the performance wi…
Social Impacts of Computing
Current literature on the social impact of hypertext has focused largely on the similarities between hypertext and the concept of the postmodern Text as defined by Barthes, Bakhtm, Dernda, and Foucault. By claiming that hypertext concretely realizes the shape and role of the postmodern Text, researchers claim also to be able to assess the possible social impact of hypertext. Yet much of the literature also relies on a perspective on the links bet…
Social Impacts of Computing
Current literature on the social impact of hypertext has focused largely on the similarities between hypertext and the concept of the postmodern Text as defined by Barthes, Bakhtm, Dernda, and Foucault. By claiming that hypertext concretely realizes the shape and role of the postmodern Text, researchers claim also to be able to assess the possible social impact of hypertext. Yet much of the literature also relies on a perspective on the links bet…
Virtual Intimacy trademark and the Male Gaze Cubed
Interactive narratives on CD-ROM have the potential to make us feel more a part of the stories we experience than do either film or print. Yet, as some early offerings in this fledgling genre reveal, the use of subjective camera and the constraints on the user’s interaction with the narrative can conspire to make some readers feel straitjacketed by the text, rather than transported by it. The author analyzes one of these early offerings in depth …
Where the Senses Become a Stage and Reading Is Direction
In Aldous Huxley's Brave New World (1932), audiences flock to the feelies, a hybrid of cinema and Sensorama that communicates the kisses and couplings onscreen to the individual viewers, hunched in their seats clutching onto decidedly phallic knobs. Where audiences attending a performance of Pygmalion or King Lear might feel fear, anger, empathy, or pity, the feelies presumably supplant the audience's emotional interaction with the performance wi…
Social Impacts of Computing
Current literature on the social impact of hypertext has focused largely on the similarities between hypertext and the concept of the postmodern Text as defined by Barthes, Bakhtm, Dernda, and Foucault. By claiming that hypertext concretely realizes the shape and role of the postmodern Text, researchers claim also to be able to assess the possible social impact of hypertext. Yet much of the literature also relies on a perspective on the links bet…
Virtual Intimacy trademark and the Male Gaze Cubed
Interactive narratives on CD-ROM have the potential to make us feel more a part of the stories we experience than do either film or print. Yet, as some early offerings in this fledgling genre reveal, the use of subjective camera and the constraints on the user’s interaction with the narrative can conspire to make some readers feel straitjacketed by the text, rather than transported by it. The author analyzes one of these early offerings in depth …
Digital Games and Media (3 works) · Art (2 works) · Cinema and Media Studies (2 works) · Computer Science (2 works) · History (2 works) · History (2 works) · Literature (2 works) · Psychology (2 works) · Visual arts (2 works) · Adventure (1 work)