H W Franke
Biographic Data
| ID | 5891304 |
|---|---|
| NAME | H W Franke |
| GIVEN NAMES | H W |
| FAMILY NAME | Franke |
| SIGNATURE | FRANKE H W |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1971 |
| LATEST PUBLICATION YEAR | 1985 |
| H-INDEX | 0 |
The New Visual Age
The author discusses the current status of computer graphics with respect to art and society. It is argued that the most recent developments in micro-electronics have made computer art accessible to a large number of artists and amateurs. As a result, computer graphics will play an increasing role in studies of the theory of art, in education, and in entertainment, as well as in the shaping of the visual environment. Initial applications of compu…
Computer Graphics
Computers and Visual Art
Computer graphic art is a logical outcome of graphic art produced by simpler machines and by calculation. Up to now digital and analog computers have been used that were originally designed for scientific and technical purposes, and they are adequate for the artistic task but their output still proves to be a bottleneck. A further difficulty arises from the fact that aesthetic theories suitable as a base for computer art are still in their infanc…
No prominent works on this page.
Computers and Visual Art
Computer graphic art is a logical outcome of graphic art produced by simpler machines and by calculation. Up to now digital and analog computers have been used that were originally designed for scientific and technical purposes, and they are adequate for the artistic task but their output still proves to be a bottleneck. A further difficulty arises from the fact that aesthetic theories suitable as a base for computer art are still in their infanc…
Computer Graphics
The New Visual Age
The author discusses the current status of computer graphics with respect to art and society. It is argued that the most recent developments in micro-electronics have made computer art accessible to a large number of artists and amateurs. As a result, computer graphics will play an increasing role in studies of the theory of art, in education, and in entertainment, as well as in the shaping of the visual environment. Initial applications of compu…
Art (3 works) · Art, Technology, and Culture (3 works) · Computer graphics (images) (3 works) · Computer Science (3 works) · Visual arts (3 works) · Augmented Reality Applications (2 works) · Computer graphics (2 works) · Graphics (2 works) · Aesthetic Perception and Analysis (1 works) · Art history (1 works)