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David Harris Smith

Biographic Data

ID5893393
NAMEDavid Harris Smith
GIVEN NAMESDavid Harris
FAMILY NAMESmith
SIGNATURESMITH D H
AFFILIATIONSMcMaster University
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2020
H-INDEX0
  • Social Media in Human–Robot Interaction

    Open Access•Frauke Zeller, David Harris Smith et al.•ARTICLE•International Journal of Social…•2020

  • The Death and Lives of hitchBOT

    David Harris Smith, Frauke Zeller•ARTICLE•Leonardo•2017•References: 1

    In the early morning hours of 1 August 2015, as it waited for its next ride on a Philly park bench, unknown assailants destroyed hitchBOT. Arms torn from its body, legs broken, gutted of its electronics, it was left discarded in a park, minus its smiley-face LED head. Around the world headlines announced the death of a much-loved robot, children and adults shed tears, haters hated on Philadelphia, cartoonists and musicians paid tribute, journalis…

  • Reflexive design of the recursive space of virtual worlds

    Open Access•David Harris Smith•ARTICLE•International Communication Gazette•2013•References: 9

    This article considers the intersection of urbanism and digital culture to theorize a model of mediated urbanism and its application to a designed virtual world for artistic and scientific collaboration. Historical precedents informing the current research include artist networks of the late 1960s and early 1970s that sought to bridge and democratize scientific, technological, and artistic endeavors. The author proposes that mediated urbanism in …

  • Disintegrating Involvement in Second Life

    David Harris Smith•ARTICLE•InTensions•2009

    The following paper is a theoretical perspective on identity and embodiment disintegration in designed virtual sex involvements. The study data, derived from avatar sex participant interviews and virtual world field observations demonstrates the variance of enacted cognitive processes in the progressions of anticipatory desire and realized interactions. It is suggested that we design our selves and our worlds in anticipation of involvements and, …

No prominent works on this page.

  • Disintegrating Involvement in Second Life

    David Harris Smith•ARTICLE•InTensions•2009

    The following paper is a theoretical perspective on identity and embodiment disintegration in designed virtual sex involvements. The study data, derived from avatar sex participant interviews and virtual world field observations demonstrates the variance of enacted cognitive processes in the progressions of anticipatory desire and realized interactions. It is suggested that we design our selves and our worlds in anticipation of involvements and, …

  • Reflexive design of the recursive space of virtual worlds

    Open Access•David Harris Smith•ARTICLE•International Communication Gazette•2013•References: 9

    This article considers the intersection of urbanism and digital culture to theorize a model of mediated urbanism and its application to a designed virtual world for artistic and scientific collaboration. Historical precedents informing the current research include artist networks of the late 1960s and early 1970s that sought to bridge and democratize scientific, technological, and artistic endeavors. The author proposes that mediated urbanism in …

  • The Death and Lives of hitchBOT

    David Harris Smith, Frauke Zeller•ARTICLE•Leonardo•2017•References: 1

    In the early morning hours of 1 August 2015, as it waited for its next ride on a Philly park bench, unknown assailants destroyed hitchBOT. Arms torn from its body, legs broken, gutted of its electronics, it was left discarded in a park, minus its smiley-face LED head. Around the world headlines announced the death of a much-loved robot, children and adults shed tears, haters hated on Philadelphia, cartoonists and musicians paid tribute, journalis…

  • Social Media in Human–Robot Interaction

    Open Access•Frauke Zeller, David Harris Smith et al.•ARTICLE•International Journal of Social…•2020

Computer Science (4 works) · Art (3 works) · Human–computer interaction (3 works) · Sociology (3 works) · Visual arts (3 works) · Aesthetics (2 works) · Epistemology (2 works) · Metaverse (2 works) · Psychology (2 works) · Social Psychology (2 works)

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