Eleanor Dare
Biographic Data
| ID | 5894709 |
|---|---|
| NAME | Eleanor Dare |
| GIVEN NAMES | Eleanor |
| FAMILY NAME | Dare |
| SIGNATURE | DARE E |
| AFFILIATIONS | University of Cambridge |
| ORCID | 0000-0002-6881-1489 |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 11 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Worldbuilding with Drawing and Words, an ‘Unproductive’ Counter to the Consumer-Driven, Extractive Models in Higher Education and the Cultural and Creative Industries
Antonopoulou and Dare’s ongoing collaborative projects (Phi Books 2008: ongoing; Digital Dreamhacker 2013: ongoing) enact an open-ended, experimental set of slow ‘Fictioning’ practices and actions that involve performing, diagramming, or assembling to create or anticipate new modes of existence. In this paper, the authors use the visual essay form to evidence how their daily practices of drawing, writing, and exchanging, position art and the arti…
Digital eco pedagogies: Producing videogames with children for playing and telling stories about future landscapes with trees
This article discusses ideas emerging from our conversations as we designed and delivered a series of art-based workshops with primary school children in the North of England to include them in the design of a videogame we were developing about future treescapes. The initial aims for the videogame were defined by Mersey Forest, a project partner, in connection with tree scientists and were to teach children how to plant, care for and value trees,…
The Riverine Archive: Nausea and information loss on the neoliberal ship of fools
Within academia, as in other corporatized environments, there are irreconcilable tensions embedded in the managerial data imaginary, in contrast to the messy reality of lived experience and increasingly precarious working conditions for those at the coalface of Higher Education. Combined with student debt and escalating surveillance via so-called ‘artificially intelligent’ transactional data analysis, fantasies of control and domination converge …
Online Learning Platforms and the Confessional Subject
Is there a connection between pedagogic practices of confessional reflectivity, online learning platforms, and the massively scaled surveillance of Higher Education student transactions via data analysis? It is the contention of this paper that there is an ideological and processual logic which connects these practices and platforms. It argues this logic has been benignly embedded in pedagogy, but has now become scaled via technologically determi…
Covidpreneurism: AI cold wars in the Covid-19 end days
No abstract available
Using a collaborative zine to co-produce knowledge about location-based virtual reality experiences
Purpose The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach The structured co-production methodology was undertaken in three stages. These were: (1) a collaborative workshop which produced a series of collage narratives, (2) co…
Diffracting Virtual Realities: Towards an A-effected VR
Diffracting Virtual Realities: Towards an anti-theatre of VR offers a short manifesto for a diffracted, critical virtuality and for wider technological and related pedagogic practices, ones which eschew over determination and simplistic empathy rhetoric. The paper, or rather, manifesto, proposes, instead, a deliberately artificial VR, with a purposeful strategy of diffractive observation and commentary. The manifesto analyses a range of theoretic…
The Image of Collaboration: Mediation and Enervation under Lockdown
Throughout the pandemic and in conditions of ‘lockdown’, in which the authors could not meet in person, Alexandra Antonopoulou and Eleanor Dare adapted their long-term collaborative writing project, The Phi Books (2008–), to the constraints of pandemic quarantine, in the second lockdown deploying their own chatbot and AI image generator as new collaborators. Given the complexity of such a mediated experience, in which fears around surveillance, c…
Turpin’s Cave: Choice and deception in a virtual realm
The VR work Turpin's Cave (2018) began as an account of the author's childhood memories of a chimeric cave in Bostall Woods, South East London. That part of London is subject to dramatic sink holes and subsidence, which in this work are a metaphor for unreliable memory, but also, as the project unfolded, became a potent symbol for the increasingly precarious nature of contemporary employment. In creating this project, the author found herself eng…
Skype, Code and Shouting: A Digitally Mediated Drama between Egypt and Scotland
Springtime (Tron Theatre, Glasgow, 19 May 2012) was a computationally mediated theatrical performance involving Arab and Glaswegian-Arab actors and musicians. The project was produced by Ankur Theatre Productions, Scotland’s foremost black and ethnic minority theatre company. Springtime was directed by the dramaturge Shabina Aslam. Against the backdrop of the “Arab Spring” and its aftermath, the play explored issues of authenticity and identity a…
Algorithms for Social Curation: Designing and evaluating an embodied and subjectively situated visual art Interpretation and navigation system (Vains)
VAINS, the visual art Interpretation and navigation system , is an interdisciplinary work in progress, an interactive website which offers repository, search and content recommendation tools for art content in an online environment. This paper will put the VAINS system into a historical curatorial context as well as explaining and analysing the VAINS project and its methodology, outlining our reasons for placing the body at the forefront of its n…
Using a collaborative zine to co-produce knowledge about location-based virtual reality experiences
Purpose The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach The structured co-production methodology was undertaken in three stages. These were: (1) a collaborative workshop which produced a series of collage narratives, (2) co…
Algorithms for Social Curation: Designing and evaluating an embodied and subjectively situated visual art Interpretation and navigation system (Vains)
VAINS, the visual art Interpretation and navigation system , is an interdisciplinary work in progress, an interactive website which offers repository, search and content recommendation tools for art content in an online environment. This paper will put the VAINS system into a historical curatorial context as well as explaining and analysing the VAINS project and its methodology, outlining our reasons for placing the body at the forefront of its n…
Skype, Code and Shouting: A Digitally Mediated Drama between Egypt and Scotland
Springtime (Tron Theatre, Glasgow, 19 May 2012) was a computationally mediated theatrical performance involving Arab and Glaswegian-Arab actors and musicians. The project was produced by Ankur Theatre Productions, Scotland’s foremost black and ethnic minority theatre company. Springtime was directed by the dramaturge Shabina Aslam. Against the backdrop of the “Arab Spring” and its aftermath, the play explored issues of authenticity and identity a…
Turpin’s Cave: Choice and deception in a virtual realm
The VR work Turpin's Cave (2018) began as an account of the author's childhood memories of a chimeric cave in Bostall Woods, South East London. That part of London is subject to dramatic sink holes and subsidence, which in this work are a metaphor for unreliable memory, but also, as the project unfolded, became a potent symbol for the increasingly precarious nature of contemporary employment. In creating this project, the author found herself eng…
Diffracting Virtual Realities: Towards an A-effected VR
Diffracting Virtual Realities: Towards an anti-theatre of VR offers a short manifesto for a diffracted, critical virtuality and for wider technological and related pedagogic practices, ones which eschew over determination and simplistic empathy rhetoric. The paper, or rather, manifesto, proposes, instead, a deliberately artificial VR, with a purposeful strategy of diffractive observation and commentary. The manifesto analyses a range of theoretic…
The Image of Collaboration: Mediation and Enervation under Lockdown
Throughout the pandemic and in conditions of ‘lockdown’, in which the authors could not meet in person, Alexandra Antonopoulou and Eleanor Dare adapted their long-term collaborative writing project, The Phi Books (2008–), to the constraints of pandemic quarantine, in the second lockdown deploying their own chatbot and AI image generator as new collaborators. Given the complexity of such a mediated experience, in which fears around surveillance, c…
Online Learning Platforms and the Confessional Subject
Is there a connection between pedagogic practices of confessional reflectivity, online learning platforms, and the massively scaled surveillance of Higher Education student transactions via data analysis? It is the contention of this paper that there is an ideological and processual logic which connects these practices and platforms. It argues this logic has been benignly embedded in pedagogy, but has now become scaled via technologically determi…
Covidpreneurism: AI cold wars in the Covid-19 end days
No abstract available
Using a collaborative zine to co-produce knowledge about location-based virtual reality experiences
Purpose The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach The structured co-production methodology was undertaken in three stages. These were: (1) a collaborative workshop which produced a series of collage narratives, (2) co…
The Riverine Archive: Nausea and information loss on the neoliberal ship of fools
Within academia, as in other corporatized environments, there are irreconcilable tensions embedded in the managerial data imaginary, in contrast to the messy reality of lived experience and increasingly precarious working conditions for those at the coalface of Higher Education. Combined with student debt and escalating surveillance via so-called ‘artificially intelligent’ transactional data analysis, fantasies of control and domination converge …
Digital eco pedagogies: Producing videogames with children for playing and telling stories about future landscapes with trees
This article discusses ideas emerging from our conversations as we designed and delivered a series of art-based workshops with primary school children in the North of England to include them in the design of a videogame we were developing about future treescapes. The initial aims for the videogame were defined by Mersey Forest, a project partner, in connection with tree scientists and were to teach children how to plant, care for and value trees,…
Worldbuilding with Drawing and Words, an ‘Unproductive’ Counter to the Consumer-Driven, Extractive Models in Higher Education and the Cultural and Creative Industries
Antonopoulou and Dare’s ongoing collaborative projects (Phi Books 2008: ongoing; Digital Dreamhacker 2013: ongoing) enact an open-ended, experimental set of slow ‘Fictioning’ practices and actions that involve performing, diagramming, or assembling to create or anticipate new modes of existence. In this paper, the authors use the visual essay form to evidence how their daily practices of drawing, writing, and exchanging, position art and the arti…
Computer Science (8 works) · Sociology (8 works) · Art (6 works) · Political science (6 works) · Aesthetics (5 works) · Law (4 works) · Psychology (4 works) · Artificial Intelligence (3 works) · Media studies (3 works) · Narrative (3 works)