Anna Lindemann
Biographic Data
| ID | 5900120 |
|---|---|
| NAME | Anna Lindemann |
| GIVEN NAMES | Anna |
| FAMILY NAME | Lindemann |
| SIGNATURE | LINDEMANN A |
| AFFILIATIONS | Anna Lindemann, University of Connecticut, Department of Digital Media & Design, 1 Bishop Circle, Storrs, CT 06268 U.S.A. Email: [email protected]. Website: www.annalindemann.com. |
| ORCID | 0000-0002-6004-0106 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
Eco-digital storytelling
The environment, science, technology, engineering, arts, and mathematics fields (a collection of fields we call E-STEAM) continue to grow and remain economically and ecologically important. However, historically excluded groups remain underrepresented in science and technology professions, particularly in environmental and digital media fields. Consequently, building pathways for historically excluded students to enter economically viable and eco…
The Colony
The Colony is an opera-theater performance about the evolution of social life in ants and humans. As part of a genre called Evo Devo Art, The Colony takes inspiration from evolutionary and developmental biology (i.e., Evo Devo) in both its subject matter and creation process. The work features projected animations and video, spoken performance, and music for soprano, keyboard, and electronics, composed using algorithms modeled on biological proce…
No prominent works on this page.
The Colony
The Colony is an opera-theater performance about the evolution of social life in ants and humans. As part of a genre called Evo Devo Art, The Colony takes inspiration from evolutionary and developmental biology (i.e., Evo Devo) in both its subject matter and creation process. The work features projected animations and video, spoken performance, and music for soprano, keyboard, and electronics, composed using algorithms modeled on biological proce…
Eco-digital storytelling
The environment, science, technology, engineering, arts, and mathematics fields (a collection of fields we call E-STEAM) continue to grow and remain economically and ecologically important. However, historically excluded groups remain underrepresented in science and technology professions, particularly in environmental and digital media fields. Consequently, building pathways for historically excluded students to enter economically viable and eco…
Art (2 works) · Computer Science (2 works) · Aesthetics (1 work) · Artificial Intelligence (1 work) · Artificial Intelligence (1 work) · Artificial life (1 work) · Biology (1 work) · Cognitive science (1 work) · Digital Storytelling (1 work) · Digital Storytelling and Education (1 work)